Game InfoPoint ListWalk Through

Gabriel Knight 1 : Sins of the Fathers


Point List

Day 1
1 - St. George's books - Read the newspaper
1 - St. George's books - Get the magnifying glass on the desk
1 - St. George's books - Get the tweezers on the desk
2+2 - St. George's books - Receive the two messages from Grace
2 - Grandmother Knight's - Ask Grandmother Knight about Knight family
2 - Grandmother Knight's - Ask Grandmother Knight about Heinz Ritter
1 - Grandmother Knight's attic - Get the sketchbook from the attic
1 - Inventory - Open the sketchbook
5 - Grandmother Knight's attic - Open the drawer of the clock
1 - Grandmother Knight's attic - Get the photograph from the drawer
1 - Grandmother Knight's attic - Get the letter from the drawer
1 - Inventory - Read the letter
2 - Police station - Ask the desk sergeant about Mosely
1 - Police station - Receive the envelope from the desk sergeant
1 - Inventory - Open the envelope to find two photographs
5 - Jackson square - Watch the mime annoy the motorcycle officer
2 - Jackson square - Operate the radio on the bike
2 - Crime scene - Use the sketchbook on the pattern of lines
1 - Crime scene - Use the magnifying glass to find the scale
2 - Crime scene - Use the tweezers to get the scale
1 - Crime scene - Get the clay from the bank of the lake
1 - Mosely's office - Ask Mosely about the other six patterns
2 - Police station - Ask Franks for the file
2 - Mosely's office - Ask Mosely for a photograph
5 - Police station - Use the file on the photocopy machine
1 - Police station - Put the file in the in box
2 - St. George's books - Ask Grace to research Malia Gedde
Day 2
1 - Gabriel's room - Get the hair gel from the medicine cabinet
1 - Gabriel's room - Get the flashlight on the dresser
1 - St. George's books - Read the book of German poetry
1 - St. George's books - Read the book on snakes
1 - St. George's books - Get the certificate from the cash register
1 - St. George's books - Receive the news about Malia Gedde
1 - St. George's books - Read the newspaper near the coffee machine
1 - Police station - Raise the temperature to 75 or above
1 - Mosely's office - Ask Mosely for coffee
3 - Mosely's office - Get the badge from Mosely's coat
3 - Gedde estate - Show the badge to the butler
2 - Gedde estate - Get thrown out of the Gedde estate
1 - Jackson square - Give the gift certificate to the lucky dog vendor
1 - Jackson square - Give the lucky dog to the boy
1 - Jackson square - Receive the technical drawing from the boy
1 - Jackson square - Give the technical drawing to the artist
3 - Jackson square - Give the patterns to the artist
2 - Historical Voodoo museum - Ask Dr. John about Historical Voodoo five times
2 - Historical Voodoo museum - Ask Dr. John about Marie Laveau six times
2 - Historical Voodoo museum - Ask Dr. John about Current Voodoo twice
2 - Magentia Moonbeam's - Ask Magentia about St. John's Eve
1 - Magentia Moonbeam's - Ask Magentia to dance with Grimwald
2 - Magentia Moonbeam's - Get the snake skin from the cage
1 - Inventory - Use magnifying glass on the snake skin
1 - St. Louis cemetery #1 - Ask the watchman about Marie Laveau
1 - St. Louis cemetery #1 - Ask the watchman about Other Marked Tombs
1 - St. Louis cemetery #1 - Get the brick near the tomb
2 - St. Louis cemetery #1 - Use the sketchbook on the markings
3 - Magentia Moonbeam's - Show the sketch of the markings to Magentia
1 - Dixieland drugstore - Read the sign in the drug store
2 - Dixieland drugstore - Ask the proprietor about Voodoo Murders
2 - St. George's books - Ask Grace to research Madame Cazaunoux
Day 3
1 - St. George's books - Receive the news about Madame Cazaunoux
2 - St. George's books - Read the newspaper near the coffee machine
1 - St. George's books - Receive Wolfgang's phone number from Grace
2 - Gabriel's room - Call vet to find Madame Cazaunoux's address
2 - Gabriel's room - Call Wolfgang Ritter
1 - Grandmother Knight's - Ask Grandmother Knight about Wolfgang
1 - Jackson square - Receive the pattern from the artist
1 - Jackson square - Touch the fortune teller when she dances
1 - Jackson square - Get the veil from the fortune teller
2 - Inventory - Use the tweezers to get the snake scale
1 - Inventory - Use the magnifying glass on the new scale
1 - Jackson square - Give the veil to the fortune teller
1 - St. Louis cathedral - Get the collar
1 - St. Louis cathedral - Get the shirt
3 - Jackson square - Talk to the fortune teller
2 - Tulane university - Attend the lecture
2 - Hartridge's office - Give the reconstructed pattern to Hartridge
2 - Hartridge's office - Show the murder photograph to Hartridge
1 - Hartridge's office - Ask Hartridge about "Cabrit Sans Cor"
1 - Outside Cazaunoux residence - Wear the shirt outside
1 - Outside Cazaunoux residence - Use the gel
1 - Outside Cazaunoux residence - Enter the Cazaunoux residence
2 - Cazaunoux residence - Tell Madame Cazaunoux about "Cabrit Sans Cor"
3 - Inventory - Use the clay on the snake bracelet
2 - Dixieland drugstore - Ask the proprietor about Willy Jr.
2 - St. George's books - Ask Grace to research the pattern
2 - St. George's books - Sell the painting to Bruno
2 - St. Louis cemetery #1 - Talk to Malia
1 - Dixieland drugstore - Buy the crocodile mask
1 - Dixieland drugstore - Buy the gambling oil
2 - Mosely's office - Watch Mosely interrogate Crash
1 - Napoleon's House - Ask the bartender about Sam and Voodoo
1 - Napoleon's House - Give the gambling oil to Sam
2 - Napoleon's House - Watch Sam win the chess game
1 - Napoleon's House - Give the clay mould to Sam
Day 4
1 - St. George's books - Receive the newspaper clipping from Grace
1 - St. George's books - Read the newspaper near the coffee machine
1 - Naopleon's House - Receive the snake bracelet replica from Sam
3 - Jackson Square overlook - View Crash through the binoculars
1 - St. Louis cathedral - Show the snake bracelet replica to Crash
2 - St. Louis cathedral - Ask Crash about the Drummer
1 - St. Louis cathedral - Ask Crash about the Hounfour
2 - St. Louis cathedral - Use the sketchbook on Crash's snake tattoo
Day 5
1 - St. George's books - Receive the package from Grace
1 - Inventory - Read Wolfgang's journal
1 - Inventory - Read the journal
1 - St. George's books - Read the newspaper near the coffee machine
2 - St. George's books - Ask Grace to research Rada drums
5 - Historical Voodoo museum - Operate the fan switch
2 - Hatridge's office - Get Hartridge's notes
1 - St. George's books - Get the snake scale from the ash tray
3 - Inventory - Use the magnifying glass on the new scale
2 - St. Louis cemetery #1 - Use the sketchbook on the new markings
2 - Inventory - Compare the two sketches of the markings
5 - St. Louis cemetery #1 - Write "DJBRINGSEKEYMADOULE" on the tomb
2 - Mosely's office - Give Hartridge's notes to Mosely
2 - Mosely's office - Give the newspaper clipping to Mosely
2 - Mosely's office - Give the pattern and snake scales to Mosely
Day 6
1 - St. George's books - Receive the book on Rada drums from Grace
1 - St. George's books - Read the newspaper near the coffee machine
1 - St. George's books - Get the envelope
1 - Inventory - Open the envelope
1 - Inventory - Read the note from Mosely
3 - St. George's books - Ask Grace to paint the snake tattoo
2 - Jackson square - Ask the beignet vendor to return to Royal and Conti
5 - Jackson square - Translate the message from the drummer
2 - Police station - Use the brass key to open Mosely's office
1 - Mosely's office - Get the tracker from the drawer
3 - Historical Voodoo museum - Use the tracker in the sekey madoule
3 - Bayou St. John - Find the entrance to the clearing
2 - Bayou St. John - Wear the crocodile mask
1 - Conclave site - Answer Damballah to Dr. John
1 - Conclave site - Answer Ogoun Badagris to Dr. John
Day 7
3 - Gabriel's room - Ask Wolfgang about African Homeland
1 - St. George's books - Read the newspaper near the coffee machine
2 - St. Louis cemetery #1 - Press the button to enter the Gedde tomb
1 - Gedde tomb - Use the flashlight in the tomb
2 - Gedde tomb - Open the middle drawer to find Mosely
2 - Gedde tomb - Get the wallet from the middle drawer
1 - Inventory - Open the wallet
5 - Gabriel's room - Pay for the trip to Germany
1 - Schloss Ritter hall - Ask Gerde about the Initiation Ceremony
1 - Schloss Ritter hall - Get the salt shaker near Gerde
1 - Schloss Ritter hall - Get the dagger near the lion head
1 - Schattenjäger bedroom - Get the scissors on top of the cabinet
1 - Schattenjäger bedroom - Get the chamber pot on top of the cabinet
1 - Schattenjäger bedroom - Use the scissors on Gabriel
1 - Schattenjäger bedroom - Get the scroll from the display case
1 - Schattenjäger bedroom - Operate the snow outside the window
1 - Schloss Ritter hall - Ask Gerde about the Portal Poem
5 - Schloss Ritter chapel - Complete the initiation ceremony
Day 8
1 - Schattenjäger bedroom - Get the large brass key on top of the table
3 - Schattenjäger bedroom - Use the key to open the door to the library
1 - Schattenjäger library - Read the geography book by Loel Caley
1 - Schattenjäger library - Read the sociology book by John Roots
1 - Schattenjäger library - Read the history book by Earl Lee Days
1 - Schattenjäger library - Read the religion book by A. Curate
1 - Schattenjäger library - Get the snake mound book by Seymour Shards
2 - Schloss Ritter hall - Pay for the trip to Africa
Day 9
1 - Snake mound - Get the snake rod from room 9
3 - Snake mound - Put all the tiles in the correct rooms
5 - Snake mound - Use the snake rod in the tile in room 3
2 - Snake mound - Use the vines in room 6 to enter room 7
2 - Snake mound - Use the snake rod in the tile in room 7
1 - Snake mound inner wheel - Look at the story on the table
1 - Snake mound inner wheel - Put the first iron bar on the table
1 - Snake mound inner wheel - Put the second iron bar on the table
10 - Snake mound inner wheel - Use the dagger on the monster
Day 10
1 - St. George's books - Read the envelope on the counter
2 - Gabriel's room - Give the tracker to Mosely
1 - St. George's books - Read the newspaper near the coffee machine
3 - St. Louis cathedral right confessional - Use the snake rod in the hole
1 - St. Louis cathedral right confessional - Put the tracker under the kneeler
1 - St. Louis cathedral right confessional - Put the snake rod under the kneeler
2 - Hounfour room #4 - Get the record book
1 - Hounfour room #7 - Get the wolf mask and robe
1 - Hounfour room #7 - Get the boar mask and robe
5 - Hounfour inner wheel - Summon Brother Eagle on the drums
2 - Hounfour room #2 - Get Dr. John's card
1 - Hounfour room #1 - Use the card to enter
1 - Hounfour room #1 - Get the money
1 - Hounfour room #11 - Use the card to enter the morgue
1 - Hounfour room #8 - Use the card to enter Grace's room
2 - Hounfour room #8 - Use the talisman on Grace
1 - Hounfour room #8 - Give the boar mask and robe to Mosely
1 - Hounfour room #8 - Wear the wolf mask and robe
3 - Hounfour inner wheel - Show the talisman to Tetelo
3 - Hounfour inner wheel - Throw the talisman to Mosely
5 - Hounfour inner wheel - Get the idol
10 - Hounfour inner wheel - Save Malia

By Jane Jensen

Released in 1993