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Point ListDay 11 - St. George's books - Read the newspaper 1 - St. George's books - Get the magnifying glass on the desk 1 - St. George's books - Get the tweezers on the desk 2+2 - St. George's books - Receive the two messages from Grace 2 - Grandmother Knight's - Ask Grandmother Knight about Knight family 2 - Grandmother Knight's - Ask Grandmother Knight about Heinz Ritter 1 - Grandmother Knight's attic - Get the sketchbook from the attic 1 - Inventory - Open the sketchbook 5 - Grandmother Knight's attic - Open the drawer of the clock 1 - Grandmother Knight's attic - Get the photograph from the drawer 1 - Grandmother Knight's attic - Get the letter from the drawer 1 - Inventory - Read the letter 2 - Police station - Ask the desk sergeant about Mosely 1 - Police station - Receive the envelope from the desk sergeant 1 - Inventory - Open the envelope to find two photographs 5 - Jackson square - Watch the mime annoy the motorcycle officer 2 - Jackson square - Operate the radio on the bike 2 - Crime scene - Use the sketchbook on the pattern of lines 1 - Crime scene - Use the magnifying glass to find the scale 2 - Crime scene - Use the tweezers to get the scale 1 - Crime scene - Get the clay from the bank of the lake 1 - Mosely's office - Ask Mosely about the other six patterns 2 - Police station - Ask Franks for the file 2 - Mosely's office - Ask Mosely for a photograph 5 - Police station - Use the file on the photocopy machine 1 - Police station - Put the file in the in box 2 - St. George's books - Ask Grace to research Malia Gedde Day 2 1 - Gabriel's room - Get the hair gel from the medicine cabinet 1 - Gabriel's room - Get the flashlight on the dresser 1 - St. George's books - Read the book of German poetry 1 - St. George's books - Read the book on snakes 1 - St. George's books - Get the certificate from the cash register 1 - St. George's books - Receive the news about Malia Gedde 1 - St. George's books - Read the newspaper near the coffee machine 1 - Police station - Raise the temperature to 75 or above 1 - Mosely's office - Ask Mosely for coffee 3 - Mosely's office - Get the badge from Mosely's coat 3 - Gedde estate - Show the badge to the butler 2 - Gedde estate - Get thrown out of the Gedde estate 1 - Jackson square - Give the gift certificate to the lucky dog vendor 1 - Jackson square - Give the lucky dog to the boy 1 - Jackson square - Receive the technical drawing from the boy 1 - Jackson square - Give the technical drawing to the artist 3 - Jackson square - Give the patterns to the artist 2 - Historical Voodoo museum - Ask Dr. John about Historical Voodoo five times 2 - Historical Voodoo museum - Ask Dr. John about Marie Laveau six times 2 - Historical Voodoo museum - Ask Dr. John about Current Voodoo twice 2 - Magentia Moonbeam's - Ask Magentia about St. John's Eve 1 - Magentia Moonbeam's - Ask Magentia to dance with Grimwald 2 - Magentia Moonbeam's - Get the snake skin from the cage 1 - Inventory - Use magnifying glass on the snake skin 1 - St. Louis cemetery #1 - Ask the watchman about Marie Laveau 1 - St. Louis cemetery #1 - Ask the watchman about Other Marked Tombs 1 - St. Louis cemetery #1 - Get the brick near the tomb 2 - St. Louis cemetery #1 - Use the sketchbook on the markings 3 - Magentia Moonbeam's - Show the sketch of the markings to Magentia 1 - Dixieland drugstore - Read the sign in the drug store 2 - Dixieland drugstore - Ask the proprietor about Voodoo Murders 2 - St. George's books - Ask Grace to research Madame Cazaunoux Day 3 1 - St. George's books - Receive the news about Madame Cazaunoux 2 - St. George's books - Read the newspaper near the coffee machine 1 - St. George's books - Receive Wolfgang's phone number from Grace 2 - Gabriel's room - Call vet to find Madame Cazaunoux's address 2 - Gabriel's room - Call Wolfgang Ritter 1 - Grandmother Knight's - Ask Grandmother Knight about Wolfgang 1 - Jackson square - Receive the pattern from the artist 1 - Jackson square - Touch the fortune teller when she dances 1 - Jackson square - Get the veil from the fortune teller 2 - Inventory - Use the tweezers to get the snake scale 1 - Inventory - Use the magnifying glass on the new scale 1 - Jackson square - Give the veil to the fortune teller 1 - St. Louis cathedral - Get the collar 1 - St. Louis cathedral - Get the shirt 3 - Jackson square - Talk to the fortune teller 2 - Tulane university - Attend the lecture 2 - Hartridge's office - Give the reconstructed pattern to Hartridge 2 - Hartridge's office - Show the murder photograph to Hartridge 1 - Hartridge's office - Ask Hartridge about "Cabrit Sans Cor" 1 - Outside Cazaunoux residence - Wear the shirt outside 1 - Outside Cazaunoux residence - Use the gel 1 - Outside Cazaunoux residence - Enter the Cazaunoux residence 2 - Cazaunoux residence - Tell Madame Cazaunoux about "Cabrit Sans Cor" 3 - Inventory - Use the clay on the snake bracelet 2 - Dixieland drugstore - Ask the proprietor about Willy Jr. 2 - St. George's books - Ask Grace to research the pattern 2 - St. George's books - Sell the painting to Bruno 2 - St. Louis cemetery #1 - Talk to Malia 1 - Dixieland drugstore - Buy the crocodile mask 1 - Dixieland drugstore - Buy the gambling oil 2 - Mosely's office - Watch Mosely interrogate Crash 1 - Napoleon's House - Ask the bartender about Sam and Voodoo 1 - Napoleon's House - Give the gambling oil to Sam 2 - Napoleon's House - Watch Sam win the chess game 1 - Napoleon's House - Give the clay mould to Sam Day 4 1 - St. George's books - Receive the newspaper clipping from Grace 1 - St. George's books - Read the newspaper near the coffee machine 1 - Naopleon's House - Receive the snake bracelet replica from Sam 3 - Jackson Square overlook - View Crash through the binoculars 1 - St. Louis cathedral - Show the snake bracelet replica to Crash 2 - St. Louis cathedral - Ask Crash about the Drummer 1 - St. Louis cathedral - Ask Crash about the Hounfour 2 - St. Louis cathedral - Use the sketchbook on Crash's snake tattoo Day 5 1 - St. George's books - Receive the package from Grace 1 - Inventory - Read Wolfgang's journal 1 - Inventory - Read the journal 1 - St. George's books - Read the newspaper near the coffee machine 2 - St. George's books - Ask Grace to research Rada drums 5 - Historical Voodoo museum - Operate the fan switch 2 - Hatridge's office - Get Hartridge's notes 1 - St. George's books - Get the snake scale from the ash tray 3 - Inventory - Use the magnifying glass on the new scale 2 - St. Louis cemetery #1 - Use the sketchbook on the new markings 2 - Inventory - Compare the two sketches of the markings 5 - St. Louis cemetery #1 - Write "DJBRINGSEKEYMADOULE" on the tomb 2 - Mosely's office - Give Hartridge's notes to Mosely 2 - Mosely's office - Give the newspaper clipping to Mosely 2 - Mosely's office - Give the pattern and snake scales to Mosely Day 6 1 - St. George's books - Receive the book on Rada drums from Grace 1 - St. George's books - Read the newspaper near the coffee machine 1 - St. George's books - Get the envelope 1 - Inventory - Open the envelope 1 - Inventory - Read the note from Mosely 3 - St. George's books - Ask Grace to paint the snake tattoo 2 - Jackson square - Ask the beignet vendor to return to Royal and Conti 5 - Jackson square - Translate the message from the drummer 2 - Police station - Use the brass key to open Mosely's office 1 - Mosely's office - Get the tracker from the drawer 3 - Historical Voodoo museum - Use the tracker in the sekey madoule 3 - Bayou St. John - Find the entrance to the clearing 2 - Bayou St. John - Wear the crocodile mask 1 - Conclave site - Answer Damballah to Dr. John 1 - Conclave site - Answer Ogoun Badagris to Dr. John Day 7 3 - Gabriel's room - Ask Wolfgang about African Homeland 1 - St. George's books - Read the newspaper near the coffee machine 2 - St. Louis cemetery #1 - Press the button to enter the Gedde tomb 1 - Gedde tomb - Use the flashlight in the tomb 2 - Gedde tomb - Open the middle drawer to find Mosely 2 - Gedde tomb - Get the wallet from the middle drawer 1 - Inventory - Open the wallet 5 - Gabriel's room - Pay for the trip to Germany 1 - Schloss Ritter hall - Ask Gerde about the Initiation Ceremony 1 - Schloss Ritter hall - Get the salt shaker near Gerde 1 - Schloss Ritter hall - Get the dagger near the lion head 1 - Schattenjäger bedroom - Get the scissors on top of the cabinet 1 - Schattenjäger bedroom - Get the chamber pot on top of the cabinet 1 - Schattenjäger bedroom - Use the scissors on Gabriel 1 - Schattenjäger bedroom - Get the scroll from the display case 1 - Schattenjäger bedroom - Operate the snow outside the window 1 - Schloss Ritter hall - Ask Gerde about the Portal Poem 5 - Schloss Ritter chapel - Complete the initiation ceremony Day 8 1 - Schattenjäger bedroom - Get the large brass key on top of the table 3 - Schattenjäger bedroom - Use the key to open the door to the library 1 - Schattenjäger library - Read the geography book by Loel Caley 1 - Schattenjäger library - Read the sociology book by John Roots 1 - Schattenjäger library - Read the history book by Earl Lee Days 1 - Schattenjäger library - Read the religion book by A. Curate 1 - Schattenjäger library - Get the snake mound book by Seymour Shards 2 - Schloss Ritter hall - Pay for the trip to Africa Day 9 1 - Snake mound - Get the snake rod from room 9 3 - Snake mound - Put all the tiles in the correct rooms 5 - Snake mound - Use the snake rod in the tile in room 3 2 - Snake mound - Use the vines in room 6 to enter room 7 2 - Snake mound - Use the snake rod in the tile in room 7 1 - Snake mound inner wheel - Look at the story on the table 1 - Snake mound inner wheel - Put the first iron bar on the table 1 - Snake mound inner wheel - Put the second iron bar on the table 10 - Snake mound inner wheel - Use the dagger on the monster Day 10 1 - St. George's books - Read the envelope on the counter 2 - Gabriel's room - Give the tracker to Mosely 1 - St. George's books - Read the newspaper near the coffee machine 3 - St. Louis cathedral right confessional - Use the snake rod in the hole 1 - St. Louis cathedral right confessional - Put the tracker under the kneeler 1 - St. Louis cathedral right confessional - Put the snake rod under the kneeler 2 - Hounfour room #4 - Get the record book 1 - Hounfour room #7 - Get the wolf mask and robe 1 - Hounfour room #7 - Get the boar mask and robe 5 - Hounfour inner wheel - Summon Brother Eagle on the drums 2 - Hounfour room #2 - Get Dr. John's card 1 - Hounfour room #1 - Use the card to enter 1 - Hounfour room #1 - Get the money 1 - Hounfour room #11 - Use the card to enter the morgue 1 - Hounfour room #8 - Use the card to enter Grace's room 2 - Hounfour room #8 - Use the talisman on Grace 1 - Hounfour room #8 - Give the boar mask and robe to Mosely 1 - Hounfour room #8 - Wear the wolf mask and robe 3 - Hounfour inner wheel - Show the talisman to Tetelo 3 - Hounfour inner wheel - Throw the talisman to Mosely 5 - Hounfour inner wheel - Get the idol 10 - Hounfour inner wheel - Save Malia | Released in 1993 |