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August 23, 2017, 11:09:06 PM
Home  >  Tutorials  >  Chapter 8: Getting the Additional Cursors in Order
Chapter 8: Getting the Additional Cursors in Order

This chapter deals with outlining the additional cursors that we will need. In addition to our Basic Action Cursors that we covered in the Inventroy section of this tutotorial. We now need to address the additional cursors that we need in our regular rooms.


Our Basic Action Cursors


So again relatively straight forward. The cursors that we are going to need, and the number to save the resource as.

  • Load Cursor - save as 997
  • Walk Cursor - save as 999

That pretty much sums up the additional basic actions for our general rooms. I changed the loading cursor solely because the default one is a hand and I didn't want there to be any kind of confusion by someone playing the game.

And that is it, all of the cursors that we are going to need for our point and click game. So assuming that you have done the point and click inventroy first, your basic action cursors should now lay out like this. If you skipped it, then you may want to at least check out the the first bit about Getting the Cursors in Order.

  • Walk Cursor - save as 999
  • Look Cursor - save as 998
  • Load Cursor - save as 997
  • Talk Cursor - save as 996
  • Hand Cursor - save as 995

If you plan to have any additional basic actions, like cast magic, sneak, or make command descision (like in space quest 5) then you would simply need to keep counting down from there and remember, inventory items count up from 1. So unless you either have agodawful amount of items or actions, never the two should meet.

That sums up our creation of point and click cursors, still not too difficult eh!
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