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Messages - StrangeQuark

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1
Mega Tokyo AGI Archive / Re:AGI Contest 2
« on: October 03, 2004, 03:16:53 AM »
Heyyyy, if I have the time for it, I'll prove that Belgian schlong's bigger than yours by winning this contest! If I have the time for it, that is ::)

Ditto.

Though, with the filmfestival and all, I fear I might not find the time.

2
Mega Tokyo AGI Archive / Re:Hank's Quest - SENSORS
« on: August 18, 2004, 04:04:50 AM »
Couldn't you fix it to make it more playable ???
I don't remember having so much trouble with it. Anyway, you could always 'fix' it yourself in PicEdit, just remove the control lines.

3
Mega Tokyo AGI Archive / Re:News on the MagickPoultry front
« on: July 27, 2004, 03:28:33 AM »
Great news!

You know I love you, MagickPoultry!

And by "you" I do mean "your games", of course...

Yes... your games... that's what I meant...
*shifty eyes*

4
Mega Tokyo AGI Archive / Re:Half-Death: terror at White-Mesa
« on: July 27, 2004, 03:21:16 AM »
I think Half-Decay sounds better. Of course, you lose the contradiction. Instead you get something very close in meaning to Half-Life, but a lot more morbid sounding.

Just my 2

5
Mega Tokyo AGI Archive / Re:News about Serguei's destiny II
« on: July 21, 2004, 04:43:41 AM »
Heh, you even adjusted the icons, time and cursor to night view :D

6
Mega Tokyo AGI Archive / Re:NEW RELEASE: "Enclosure"
« on: July 16, 2004, 02:53:32 AM »
I suggest wandering around with aim:
Quote
go outside and to the far left.

7
Mega Tokyo AGI Archive / Re:Coming Soon: Gennadi Tahab Autot
« on: July 11, 2004, 02:28:04 PM »
Looks very promising. Can't wait to play it.

8
Mega Tokyo AGI Archive / Re:Coming Soon: The Lost Souls
« on: July 04, 2004, 05:56:08 AM »
Sounds great! Looking forward to playing it!

And you don't need a host, you can just upload the pictures to the board with the attach function.

9
Mega Tokyo AGI Archive / Re:contest
« on: July 04, 2004, 05:39:08 AM »
I'll enter too. Just hope I can find the time, but I'll try my best.

10
Mega Tokyo AGI Archive / Re:VG:QotD freeze in classic interpreter?!
« on: June 05, 2004, 01:32:44 AM »
Just try to swim up two screens from here.

And sorry, I lied. It appears I was using the original interpreter. I hope that's a relief.

(Delete the .txt extension)

11
Mega Tokyo AGI Archive / Re:VG:QotD freeze in classic interpreter?!
« on: June 05, 2004, 01:25:46 AM »
I had the same problem, at the same location, using NAGI. It kept me from completing the game :(

Another thing that should be fixed is, hm.. I don't remember it too well anymore, but you can stay a zombie long after you shouldn't be one anymore. This has strange consequences, like, when you go up to the dream world, you'll be VG for a sec, going up the rainbow, and afterwards, you're the zombie again.

12
Mega Tokyo AGI Archive / Re:contest
« on: May 29, 2004, 07:45:13 PM »
Sounds interesting.
Keep those resources limited enough, and award creativity.
Maybe several people should create the views/pictures independantly, so at first sight, there's no connection at all between them.

13
Mega Tokyo AGI Archive / Re:Is Enclosure appropriate?
« on: May 23, 2004, 04:59:18 PM »
Maybe we need a sticky: "Don't read any threads unless you've finished Enclosure." ::)

14
Good point...

Argh! It's a lose-lose situation. :P

15
Mega Tokyo AGI Archive / Re:Enclosure: Owen keeps killing me!
« on: May 23, 2004, 08:59:05 AM »
I think what Kon-Tiki meant to say is that, when you read the topic, you know that at some point Owen will try to kill you. So you better rename it to "Help with Enclosure *SPOILERS*" or something like that.

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