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Messages - Allen

Pages: [1] 2 3 ... 22
1
Mega Tokyo AGI Archive / Re:NEW RELEASE: "Enclosure"
« on: September 02, 2004, 04:33:10 AM »
Well, is there anything in his room that you couldn't do before?

2
Mega Tokyo SCI Archive / Re:Conquest of the Longbow error
« on: August 28, 2004, 06:42:07 AM »
VDMSound doesn't always work. I am, and always will be, a DosBox man. Just twiddle with those settings and the function keys. :)

3
Mega Tokyo AGI Archive / Re:Contest Results
« on: August 28, 2004, 05:03:13 AM »
"You plug your show with the subtlety of a flying mallet. Touch my monkey!"

4
Mega Tokyo AGI Archive / Re:Contest Results
« on: August 27, 2004, 03:25:08 PM »
'the quest for the record deal' & 'the journey of chef' made me laugh and 'lost eternity' made me wonder what just happened (in a good way)! congrats, chad.
I'm judging these games in a catagorial way, so now EVERYONE'S a winner!

Heh, B@dT@ste, your game ruled! I made about 25 pies wondering all the time, "How many of these things do I have to make?"Also, I thought at first you'd confused the ego view with a man. "Those are just pectoral muscles!"
That game wins the "Funniest and Best Mini-Game" category. And I liked the menu at the start.

Chad, your game was indeed surreal. This wins the "Mind-Bending-Confusing" catagory in my book. I spent ages figuring out what had actually happened, and it gave me a headache, so I stopped. It was very imaginative and a pretty cool game.

Oliver, your game was pretty fun. I laughed all the way through it. The ending reminds me of the one to Peasant's Quest. It wins the "Pretty Cool and Very Funny" category.

Eigen, Chef's Quest reminds me of a game an InfoCom type game I was going to make about 5 years ago. It involved a chef losing his job and trying to find a new one in the big city.
It wins the "Cool and reminds me of an idea of my own" category.

Woo! Everyone's a winner, baby. 8)

5
Mega Tokyo AGI Archive / Re:Picture Preference
« on: August 25, 2004, 11:41:23 AM »
I was considering it, but I'd rather keep to the traditional AGI. The buttons will be selected with a cursor moved with the keyboard, or in NAGI, the mouse.

6
Mega Tokyo AGI Archive / Re:Picture Preference
« on: August 25, 2004, 11:27:08 AM »
Going against the vote, I think I'll go for the second as it makes it bit easier for what I'm doing. See below...

7
Mega Tokyo AGI Archive / Re:Character customisation errors.
« on: August 25, 2004, 09:55:07 AM »
Argh, never mind. I'll get round this another way.

8
Mega Tokyo AGI Archive / Re:Character customisation errors.
« on: August 25, 2004, 09:45:24 AM »
Argh, just tested and it didn't fix it.
Could it be the prevent.input(); command that's doing it?

9
Mega Tokyo AGI Archive / Re:Character customisation errors.
« on: August 25, 2004, 09:27:17 AM »
 ::)
I knew it was something stupid. Thanks, Robin.

10
Mega Tokyo SCI Archive / Re:Conquest of the Longbow error
« on: August 25, 2004, 07:07:48 AM »
I got a bug after I picked up the pixie. He'd make me follow him to the north, but Robin just gets stuck there.
I'd like to finish the game, but I don't know how to get around this.

EDIT: Ah, never mind. I just went to the screen west of the tree, and it fixed it.

11
Mega Tokyo AGI Archive / Character customisation errors.
« on: August 25, 2004, 07:05:30 AM »
Hey, I just recently wrote up this code, but it doesn't work properly. It is supposed to check s1 for a name, then go to the next label. It does all of this, but for one thing.
After the name part, when you push F8, the character portrait changes, so you can change how you look. Eg, race, hair color, etc. This doesn't work. it just stays at loop 0. (empty cel)
I've spent about 2 days figuring this out, but to no avail.
It's not a problem with setting the key, because using F8 in another logic works. I think it's just a nice little bug that I keep missing.

Code: [Select]
if (isset(f5)) {
  load.pic(v0);
  draw.pic(v0);
  discard.pic(v0);
  show.pic();
  animate.obj(o1); //Player Portrait
  load.view(3);
  set.view(o1,3);
  position(o1,8,50);
}
else{return();}

statsheet:
if (!isset(f17)) {
  goto(getname);
}
else {
  goto(hasname);
}

return();

getname:
text.screen();
status.line.off();
set(f17);
prevent.input();
get.string(s1,"What is your name?\n\n  My Name Is: ",1,10,16);
set.string(s2,"");
if (compare.strings(s1,s2)) {
  set.string(s1,"Rachley");
}
graphics();
goto(statsheet);
return();

hasname:
reset(f17);
set.text.attribute(0,15);
display(4,16,"%s1");
set.text.attribute(15,0);
draw(o1);
v70 = 0;

if (controller(c34)) { //F8
if(v70 == 0){ //Portrait loop no.
v70++;
set.loop(o1,1);
return();
}
if(v70 == 1) {
v70++;
set.loop(o1,2);
return();
}
if(v70 == 2){
v70++;
set.loop(o1,3);
return();
}
if(v70 == 3){
v70++;
set.loop(o1,4);
return();
}
if(v70 == 4){
v70++;
set.loop(o1,5);
return();
}
if(v70 == 5){
v70++;
set.loop(o1,6);
return();
}
if(v70 == 6){
v70 = 1;
set.loop(o1,1);
return();
}
}
return();

// Messages
#message 1 "What is your name?\n\n  My Name Is: "
#message 2 ""
#message 3 "Rachley"
#message 4 "%s1"
It's probably a blatant bug in there, but I don't see it. If it makes me look stupid, please be nice about it. ;D

12
Mega Tokyo AGI Archive / Re:V Project Update
« on: August 23, 2004, 05:41:33 AM »
Woo! V is back! 8)

13
Mega Tokyo AGI Archive / Re:Half-Death vs Serguei's destiny II
« on: August 21, 2004, 02:32:50 PM »
Both Wizaro and Caitlyn's destiny was also inspired from Serguei's destiny.
Heh, even I forgot about Wizaro... and I made it!

My new game is wholly inspired by SD and Ultima. It's basically Wizaro with a better idea, better graphics, a story.... Man, Wizaro was crap. ::)

14
Mega Tokyo AGI Archive / Re:Picture Preference
« on: August 21, 2004, 10:45:44 AM »
No more Trogdor? :'( Put him in there somewhere as a joke, but not explicit, as the runes look way better than that Trogdor-card from yesterday ;D
Oh, Trogdor'll be in there in the actual game.

15
Mega Tokyo AGI Archive / Re:Funny error
« on: August 21, 2004, 09:24:03 AM »
Make sure that when you are testing input that you do it like this:

Code: [Select]
//Input

if(said("rock","me","boxers")){
print("Oh, that r0x0rs my b0x3rs.");
}

note that there is a comma between words.

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