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Messages - Wilco

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1
Mega Tokyo SCI Archive / Re:Replacing my old Sierra Games
« on: April 27, 2004, 12:37:52 AM »
Thanks Cloudee, I still have the original box and booklet etc so at least I won't have too much trouble locating the warranty (usually front page of the booklet right?)
On another note, I have had many troubles getting sound to work properly with my old Sierra games - SQI in particular - do any of you use some form of 'Sierra Engine' in order to fix these type of problems, or do you have other fixes that you use for your old games?
(for example, the Scummvm program has worked miracles with my Lucasarts games, now I can play SamnMax and Day of the Tentacle without a hitch)

2
Mega Tokyo SCI Archive / Replacing my old Sierra Games
« on: April 27, 2004, 12:00:36 AM »
Hi guys,
I'm curious if it's possible to replace some of my Kings Quest games. I have Kinqs Quest I to VII as well as many other sierra games and unfortunately many of them don't work (faulty floppies, aaaargh!). If I send my game disks to Sierra, will they exchange my game disks with a cd for a nominal fee? Considering I've already bought these games, I'd rather not have to buy them again because of some stupid floppies.

Thanks for your help,

3
Mega Tokyo SCI Archive / Re:Hide() function
« on: May 17, 2003, 05:11:32 AM »
OMG that's so easy I didn't even think of it! I was convinced the problem was in the code, ok so I will just change the view and add my animation to the ego's view. Thank Brian!

4
Mega Tokyo SCI Archive / Hide() function
« on: May 17, 2003, 04:40:25 AM »
I'm a little stressed here.  :-\ I'm trying to hide my ego from the screen, so that I can initiate an animation (which contains the ego) and then once the animation has finished I want to be able to show the ego again. Anyone know how I can do this? This is my script, which hides the ego, initiates the animation, but when the animation finishes I don't know how to display my ego again.

        (if(Said('use/litter'))
          (if(< (send gEgo:distanceTo(litter)) 10)
            (litter:
              init()
              setCycle(End)
              cycleSpeed (5)
            )
            (send gEgo:hide())
          )(else
            Print("You're not close enough")
          )
        )

 ???

5
Mega Tokyo AGI Archive / Re:*waves shyly*
« on: April 15, 2003, 05:56:59 PM »
Except there's never anyone at GOA when I go there!   :'(

6
Mega Tokyo SCI Archive / Re:Sound Resources Support in SCI Studio
« on: April 14, 2003, 06:00:53 PM »
Crack that whip!  ;)

7
Mega Tokyo SCI Archive / Re:Cant create new games!
« on: April 14, 2003, 05:59:27 PM »
I actually had exactly the same problem at one point, I just copied the template game directory, created a new game directory (whatever I wanted to call my game) in the SCI main directory and then pasted the template copy.
(know what I mean? Or am I too vague?)

8
Mega Tokyo SCI Archive / Re:send gEgo:hide()
« on: April 14, 2003, 01:59:28 AM »
Also can't figure out how to show() my ego - after the animation has stopped. I want to do an if(said statement and then the animation to play, hide ego, wait until animation ends, show ego. I tried a case statement within an if statement but this doesn't seem to work. Anyone know how I can do this?

9
Mega Tokyo SCI Archive / Re:I have 2 problems, maybe more
« on: April 10, 2003, 08:28:48 PM »
how can I get the view to play loop 2 when I type 'talk/man'  ?  (loop 1 is a still pic, loop 2 is the animation of him talking)

I'm also just experimenting with this only now, but what I did last night was put another instance using the same view at the bottom of my roomScript, but set it to loop 2 of that view. Then you can call this instance from within an "if(Said" statment to initialise it. Of course the man will have to be temporarily hidden, so I inserted a "hide()" statement. Something like this:

(if(Said('talk/man))
  (aMan2:
    init()
    setCycle(End)
    setSpeed(2)
  )
  (aMan:hid())
)

But this is just my solution, I still haven't figured out how to make the initial character reappear after my animation has finished.

10
Mega Tokyo SCI Archive / Re:I have 2 problems, maybe more
« on: April 10, 2003, 06:32:25 PM »
Make sure you compile each and every script that you made changes to before you re-enter your game! I found this out the hard way - was having lots of problems because I wasn't saving pictures and scripts to the resource properly.

11
Wow Thanks!
 ;D
That's ok, I'm just glad to help  :)

12
Mega Tokyo SCI Archive / Re:send gEgo:hide()
« on: April 07, 2003, 12:41:49 AM »
Ahhhhh! I see! I'll give that a shot, I didn't think to put the 'send gEgo:hide()' statment outside of the init() method. Thanks, I hope it works!

13
Mega Tokyo SCI Archive / Re:send gEgo:hide()
« on: April 06, 2003, 11:54:13 PM »
Isn't that pretty much the same as the code I posted?  ::)
By thingymabob I just meant a variable, I can't remember what I put in for 'use/whatever'. I thought 'send gEgo:hide()' should work. Hmmm, the error must be somewhere else.
BTW thankyou for always being ready to help out Eigen  :)



14
Mega Tokyo SCI Archive / send gEgo:hide()
« on: April 06, 2003, 11:04:25 PM »
Hey guys, I'm trying to hide my Ego from the screen while I'm playing an animation (i'm talkin about my game here, not "my" ego!  :P)
I do something like:

(if(Said('use/thingymabob')
  (theThing:
    init()
    setCycle(End)
    (send gEgo:hide())
  )
)

The animation 'theThing' contains my Ego doing something, so I need my actual Ego to disappear for the duration of the animation otherwise it seems that there are two Ego's. And of course I have all of this placed in my Roomscript instance, along with my other 'Said' lines.
When playing the game I get a 'bad spec' message come up on my screen.
Any suggestions (or criticisms? hehe)

15
Put your head between your legs and cluck like a chicken.

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