Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Paladinlover

Pages: [1] 2 3 ... 5
1
OK, maybe I made a mistake in what I meant by 'latest' since I didn't see the thread on WinAGI 3.0.0 before I made this, but the one I downloaded and am trying to make work is the WinAGI 2.3.7 which I downloaded and unpacked (using an online .msi unpacker) that I got from the AGIwiki. It was the one released in 2024 and not the one recently released.

My apologies. That one was written in VB if I am not mistaken.

2
I made a thread about this and I should have posted it here...

Any way I can run this on Linux Mint? Wine and Bottles isn't working, or maybe I need the settings.

Thanks for any help.

3
Wow! My account is actually active! 23 years and still kicking! Hopefully I will finally get around to making some games to satisfy that intermittent itch I have been having for those same number of years.

Anyway, I wanted to restart and retry my journey in making my AGI game. I still am using the older AGIstudio that came out in the very early 2000s, since I found WinAGIstudio to be unsatisfactory for a few reasons. But I did see the latest one and I wanted to try it.

Only problem? I ditched Windows a long time ago. I am on Linux Mint and while some of the stuff does work (I can make the original AGIstudio run and use it as is using wine), but I cannot get WinAGI to work with Wine or bottles (or maybe I need the correct settings?) I have virtualbox and can use a VM, but clearly Windows 98 or XP cannot handle the latest version of WinAGI. Any help I can get? It is funny, but I was trying to get things done and research using the original Peter Kelly version 1.37.

Thanks for any help.

4
Mega Tokyo SCI Archive / Re:THE NEXT VERSION OF SCI
« on: September 23, 2004, 08:22:35 AM »
People, I've been waiting for more than a year and half for SCI studio 4 and I haven't complained once. But even now, I still do wonder how much longer will it take.

But I guess that Brian would get it finished eventually... maybe in three or four more months. I'll be very busy in college (it's my final year!) and I don't think I'll be doing any game editing/making until the new version comes out.

So just wait, be patient, and be calm. It'll come out eventually. ;)

Till next time stay cool 8)

5
Mega Tokyo SCI Archive / Re:Will SCI Studio be released?
« on: May 21, 2004, 02:52:51 PM »
People, I've said this before and I'll say it again. Just wait and give Brian the time he needs. I seriously doubt he's scrapped the project and I'm sure he'll be done before the summer is out. :)

6
Mega Tokyo SCI Archive / Re:SCI progress report
« on: February 23, 2004, 01:08:55 PM »
Even though I am getting a little impatient for the release, I'll stick to my guns and say it again.

Take all the time you need to finish it, no one ever conqured the world using the Beta version. ;)

Till next time stay cool 8)

7
Mega Tokyo SCI Archive / Re:2 Player Fighting Game
« on: December 14, 2003, 01:52:00 PM »
Sounds like a good idea. But I think you should include an option to go against an AI character, incase the player doesn't have a friend to fight against.

Till next time stay cool 8)

8
Mega Tokyo SCI Archive / Re:Projects in motion!
« on: December 11, 2003, 09:34:30 AM »
Those screenshots kick ass! :D

Till next time stay cool 8)

9
Mega Tokyo SCI Archive / Re:Mod potential
« on: November 26, 2003, 10:59:50 AM »
I'll be doing whatever I can to solve the problem with Error 52 after SCI Studio 4 comes out. But in the mean time, all I can do is wait.

As for modding. Well, I'm not planning on doing any real modding, just adding and modifying some question that you can and cannot ask. I don't think it's that hard to do.

Till next time stay cool 8)

10
Mega Tokyo SCI Archive / Re:Re-compiling SCI scripts
« on: November 26, 2003, 02:54:03 AM »
Quote
I don't want lamers destroying Sierra games

Well then, I'd better do some brushing up on my skills (I haven't done so in months!). But I have a darn lot of work to do, so I may have to leave it till after January.

Till next time stay cool 8)

11
Mega Tokyo SCI Archive / Re:Bruno's Slice
« on: October 26, 2003, 11:15:30 AM »
Will the Katta be a choice for the races?

Till next time stay cool 8)

12
Mega Tokyo SCI Archive / Re:SCI Studio 4 Free?
« on: October 17, 2003, 12:12:47 PM »
Quote
I don't really want to point fingers... but there are alot of impatient people who want it before it's done(my self included).  

Well, I'm willing to wait till it's done. Let Brian take his time, my only worry is that my C++ skills don't get too rusty by the time it's out... which reminds me, better do some revising and practice on SCI studio. Like doing the Tutorial again.

Till next time stay cool 8)  

13
Mega Tokyo SCI Archive / Re:Quest for Glory II SCI Hybrid
« on: October 14, 2003, 10:27:56 PM »
The Beta version of SCI studio can open QFG 2 also. But it can't save the changes to the views/pics/texts that I make.

Till next time stay cool 8)

14
Mega Tokyo SCI Archive / Re:new kings quest game idea
« on: October 04, 2003, 03:33:44 PM »
Very... interesting, but it needs work. I'm sure that a game can be made of this, but the plot is kinda weird. I mean, if all the Islands get taken over, why exactly would the town be desserted? Unless the Villains have transported everyone to another place, it wouldn't make much sense, and there comes the fact that it's a little hard to believe that Alexander or Cassima could just come back to the Islands without Mordack/Alhazred and the rest finding out.

Also, there is another slight problem. You see, there were two ways to end King's Quest 6, one of them involved going to the underworld and saving Cassima's parents, the other one was just to enter the castle in disguise as a girl. And as you can tell, the endings are not the same.

Don't get me wrong though, I'm sure that your idea can turn out to good. But as I said before, it's going to need some more work :)

Till next time stay cool 8)

15
Mega Tokyo SCI Archive / Re:upcoming sci studio vga?
« on: September 11, 2003, 02:56:51 PM »
Exactly, SCI studio VGA has been in the making since last April. I don't know how far off it can be, but I have a gut feeling that next month will be it. Give Brian all the time he needs, this is hard work.

In the meantime, send over some more donations, that should help.

Till next time stay cool 8)

Pages: [1] 2 3 ... 5

SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.023 seconds with 14 queries.