Author Topic: Need help adding pause between setCycle command and send to new room  (Read 13289 times)

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Offline stateofpsychosis

Re: Need help adding pause between setCycle command and send to new room
« Reply #15 on: October 29, 2014, 12:53:55 PM »
oh well man
any exposure is still good.
This gets me thinking about how game promotion would work.
I'm a moderator on a music promotion site and I'm always bugging my admin about ideas to incorporate a system to help people find artists for soundtracks on their games/indie films.
Any artists who end up featured in a game would thereby promote them on their soundclouds and it would work as promotion for both.
If you have any thoughts on that please share them.
I'm always running ideas past the guy.

.....oh okay that's probably what the issue was with dosbox then because I was using it.
hmmm... i wouldn't want to limit what people can play it on and still get sound effects.

I wonder if you could set dosbox to different audio hardware to get that to work

I know that there's a command something like set blaster to set it to sound blaster... now I'm curious. going to have to do some digging on that once I get something to test done
« Last Edit: October 29, 2014, 12:58:09 PM by stateofpsychosis »

Offline stateofpsychosis

Re: Need help adding pause between setCycle command and send to new room
« Reply #16 on: October 29, 2014, 03:37:02 PM »
Okay yea, dosbox won't let me set it to casio or yamaha.. i could still try finding one of the drivers for those and try manually loading it in dosbox... I find dosbox remarkably flexible like that so you never know.

I even got a dosbox emulator with windows 3.1 running on it :P

I'll give it a shot something to play with :)

Offline Collector

Re: Need help adding pause between setCycle command and send to new room
« Reply #17 on: October 29, 2014, 04:32:18 PM »
As I posted, DOSBox does not emulate Yamaha or Casio, so there is no setting to change that. You would have to code that emulation. The DOSBox devs have never done so and will probably never do so since so few games supported them, especially when SCI0 was the current Sierra interpreter.

DOSBox can emulate PC speaker, AdLib, the various SoundBlaster models, GameBlaster, Gravis Ultrasound, Disney Sound Source (Covox Voice Master and Speech Thing compatible), Tandy and MPU-401. There are special builds of DOSBox that have Munt built in for Roland MT-32 sound.

You need do nothing for SB sound except select AdLib in the RESOURCE.CFG and have added the AdLib track in Soundbox for you SOUND resource.
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