Author Topic: Template Game Bug Fixes  (Read 18739 times)

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Offline gumby

Re: Template Game Bug Fixes
« Reply #15 on: August 27, 2014, 06:37:15 PM »
Here's another bugfix (ok, not really a bugfix but an improvement) in Main.sc - this post got lost when we switched hosts:

In the NormalBase instance, the following can be removed:

Code: [Select]
(var temp0)
(if(== gRoomNumberExit 253)
    = temp0 22
)(else
     = temp0 10
)

And then replace the remaining temp0 references with '10'.  It's leftover code from some game and doesn't apply to the template game.
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Offline Kawa

Re: Template Game Bug Fixes
« Reply #16 on: July 16, 2024, 03:52:19 PM »
So a good while back they added a patch to ScummVM targeting the SCI 0 template and Larry 3 alike. I figured I ought to mention that this has been pre-fixed in the nightly build from two months back.

In menubar.sc, line 188:
doit: (DoSound sndVOLUME newVolume)

Offline Collector

Re: Template Game Bug Fixes
« Reply #17 on: July 16, 2024, 08:04:30 PM »
Thanks.
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