The only bug I'm aware of that is currently outstanding is associated with sound playing. It seems that it holds down some notes for too long. It isn't obvious with most sounds, but there are a few where a note is held down for far too long. I'll start looking at that now.
And then after that I'll be adding AGI v3 support to Visual AGI's AGI Library. Should be straight forward.
The sound bug has been fixed now, and I have also added the ability to load AGI V3 games.
So far I have tried KQ4, Gold Rush, MH1, and MH2. Haven't tried the AGI V3 build of BC yet. - For KQ4, the whole opening story played through fine, with the music playing nicely in the background. Didn't spot any issues. But after the game itself started, ego's loop wasn't changing when I changed walking direction. It did, however, change loops properly and as expected when ego walked into water, which means the mechanism itself is fine, but for some reason the default ego View isn't switching loops. I will take a look at that over the next day or so.
In Gold Rush, I spotted a minor issue to do with the user input prompt. Might take a look at that one tonight.
In MH1 and MH2, both games fell over with an Exception. Haven't taken a look to see why yet. In the case of MH1, the opening story/credits played through fine, but in MH2, it crashes almost immediately. I haven't yet implemented the AGI V3 specific commands, so might be to do with that. I guess I'll find out soon.