Author Topic: 16-bit wavs in SQ4CD  (Read 1201 times)

0 Members and 1 Guest are viewing this topic.

Offline doomlazer

16-bit wavs in SQ4CD
« on: January 05, 2022, 08:03:50 PM »
I'm trying to figure out why SQ4CD doesn't support 16-bit wavs. I can import an unsigned 8-bit file from audacity fine, but when I use a 16-bit wav in SQ4CD I get a klaxon-like alarm sound in-game. I see that SQ6CD has 16-bit speech; both games are SCI1.1, so is there an easy fix?
« Last Edit: January 06, 2022, 10:53:50 AM by doomlazer »



Offline Collector

Re: 16-bit wavs in SQ4CD
« Reply #1 on: January 05, 2022, 08:33:45 PM »
SQ6 is SCI2.1, not 1.1.
« Last Edit: January 05, 2022, 10:16:02 PM by Collector »
KQII Remake Pic

Offline doomlazer

Re: 16-bit wavs in SQ4CD
« Reply #2 on: January 05, 2022, 09:31:37 PM »
Thank you for pointing that out. I mixed up SQ6CD with KQVICD, which is SCI1.1 and uses 16-bit wavs.

Edit: SQ5 has an updated version of AUDBLAST.DRV that works with 16-bit wav files. Unfortunately, the quality through DOSBox still sounds like it's playing the 16-bit file at 8-bit quality, even after verifying that dosbox is configured to use 'sbtype=sb16'.

The 16-bit wav does sound better through ScummVM.
« Last Edit: January 06, 2022, 04:29:24 PM by doomlazer »


SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.025 seconds with 22 queries.