Thank you! That Worked too!
Wow, you really are good when it comes to AGI games, and programming!
BUT...
YIKES!!! I tried the first thing that I asked and it worked but then I turned on my computer and it wasn't working.
Where am I supposed to place the [shadow=red,left,300]if(obj.in.room(...[/shadow]
thing?
I am using the format from the template game.
I just dont get why it worked then, but then it didn't!!
Maybe I just wrote it wrong.
here is what I put...
if (obj.in.room("sword", room_no)) {
draw(o8);
}
is that right for my object?
Am I supposed to put this instead of the
draw(o8);
on my command block that I loaded my view into my room? My room number is 6 and I have this on
logic.006
and the command block for placing my object on the screen looks something like this
animate.obj(o8);
load.view(12):
set.view(o8,12);
set.cel(o8,0);
set.loop(o8,0);
set.pri(o8,6);
ignore.blocks(o8);
draw(o8);
do I put the
[shadow=red,left,300]if (obj.in.room("sword", room_no)) {
draw(o8);
}[/shadow]
in there or do I put it in logic 0 or...
that is basically my question.
besides that, thanks!
SMG240