Author Topic: AGI Developer Site  (Read 12439 times)

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Offline Nick Sonneveld

Re: AGI Developer Site
« Reply #15 on: March 17, 2002, 12:59:47 PM »
ok, I've asked Ian Cumming, the server admin about the site being down on Sunday:

Quote
we are currently running the server on backup hardware, which isn't
actually terribly stable. The new parts for our _real_ server are
arriving this week, so the changeover will occur during the easter break
- in which case the stability problems should be fixed.


- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Nick Sonneveld

Re: AGI Developer Site
« Reply #16 on: March 24, 2002, 06:49:12 PM »
They should start fixing up the server around the end of next week.   Which is good.

A couple of questions:

1) Does anybody have any suggestions for things to add to the site?  Should I have a few example fan games to show people what's possible with agi?

Any ideas for tutorials?  utils?  links?

2) Advertising... the plan was to entice more people to agi.. should I start pluggin now or wait until we have a nice new logic syntax first?  Does the site have enough information to help people start creating their own games?

3) Has the server problems put people off? :)  They should be fixed soon.

4) comments?.. anything.. I'm interested. :)

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline robingravel

Re: AGI Developer Site
« Reply #17 on: March 25, 2002, 06:46:55 AM »
You could add ending screenshots from fan games like Uri Quest, F**k quest, Naturette, residence 44 quest, etc...

Robin Gravel
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

eidolon

  • Guest
Re: AGI Developer Site
« Reply #18 on: March 25, 2002, 08:28:36 AM »
Yes, you could include a couple of games (along with your interpreter) so that visitors could easily try them and see what it

Offline Nick Sonneveld

Re: AGI Developer Site
« Reply #19 on: March 25, 2002, 02:20:26 PM »
Robin: I think ending screenshots would be suitable for the NAGI page.  Eventually I'll merge the NAGI and AGI Dev Sites together because of space on the NAGI site.. but it's fine at the moment.

Besides... the less recognition FQuest gets.. the better :)

Eidolon: I glad it's easy to navigate.  I also wanted it to look "kinda" good. :)

I'll add some choice games then when I get back home and start writing up a memory management guide.

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Chris Cromer

Re: AGI Developer Site
« Reply #20 on: March 25, 2002, 04:20:35 PM »
Quote
because of space on the NAGI site
Well if you would like I can donate some of my new server space for you to use and set up an ftp so you can upload to it. Don't worry I have plenty of space 200mb :)
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline Nick Sonneveld

Re: AGI Developer Site
« Reply #21 on: March 25, 2002, 04:25:12 PM »
thanks.. I'm alright really..

I was talking about the space on my dingoblue server.. I've got plenty on the new one.. that's why I was going to merge them together.

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Nick Sonneveld

Re: AGI Developer Site
« Reply #22 on: March 30, 2002, 12:28:33 PM »
Some new updates on the AGI dev site:

- News section to keep up with agi/site news
- Games section with some select games to give new people an idea of AGI.  All have downloads and site links.
- Updated Links
- Updated Downloads (NAGI comes with SDL now, AGI Studio 1.35)
- New WebRing page with more information on joining the Ring.

AGI Dev

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Nick Sonneveld

Re: AGI Developer Site
« Reply #23 on: April 02, 2002, 06:03:26 AM »
Hi!

I've finally got around to adding NAGI to the agidev site!  All pages that link to NAGI's old site will get redirected to the new one.  Nothing much has changed with NAGI's site contents except the new layout.

Which brings me to the new layout for agdev.  I haven't changed much, but I couldn't display links to all the pages on one screen without it looking messy so I split it up a bit.  If you have a look, you'll see what I mean.

I hope the new look is alright with everybody.  If something's broken.. please let me know.

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Chris Cromer

Re: AGI Developer Site
« Reply #24 on: April 02, 2002, 10:06:00 AM »
Nice job Nick, I like the new look better, with AOL the links would sometimes get cought behind the agidev picture unless I made the MDI child window full screened. I like the way it looks now much better.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)


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