I used move.obj.v command for best effect but it's not work well.
Here, when Naturette's reading on a sign, a snowball will fall off to her.
The problem is the snowball stops on the blue line priority and
the logic 251 is used. Logic 251 is a death logic. In most fanmade game, the death logic is 94.
Move.obj works but not move.obj.v
Here's my code: I hope someone may help me.
if (isset(f5)) {
load.pic(v0);
draw.pic(v0);
discard.pic(v0);
set.horizon(2);
load.view(40); // the snowball view
reset(f100);
reset(f101);
if (v1==39){
position(o0,1,165);
}
if (v26 == 3) {
shake.screen(101);
}
v99 = v0;
draw(o14); //icons used like DG: the agimouse adventure game.
draw(o15); //
draw(o16); //
draw(o0); //Naturette's view
show.pic();
}
if (v27 == 1) {
if (v28 > 58 &&
v29 > 115 &&
v28 < 74 &&
v29 < 129) {
if (v120 == 1){
if (!posn(o0,52,135,73,142)){
//v111 is used to play Naturette 2 in french or english.
if (v111==0){
v21=11;
print("C'est un paneau. Mais vous etes trop loin pour le lire.");
}
else{
v21=11;
print("It's a sign. But you're too far away to read on it.");
}
}
else{
if (v111==0){
v21=11;
print("Attention! Risque de chute de neiges.");
}
else{
v21=11;
print("Warning! Risk of falls of snows.");
}
program.control();
get.posn(o0,v100,v101); // Read Naturette's positon
v100-=2; //Set snowball's x from Naturette's x
v101+=4; //Set Snowball's y when it's on the ground.
v102=50; //Set snowball's y
animate.obj(o1); //Snowball view
set.view(o1,40);
set.loop(o1,0);
set.cel(o1,0);
stop.cycling(o1);
ignore.objs(o1);// To prevent Snowball to get struck on Naturette
position.v(o1,v100,v102); // snowball's position
draw(o1);
ignore.blocks(o1); // To prevent Snowball to get struck on the blue line priority
set.priority(o1,15); //The snowball must hide Naturette.
move.obj.v(o1,v100,v101,1,f100); //That's command make me crazy.
//move.obj(o1,52,140,4,f100); //move.obj works. You may want to try it first.
erase(o14);
erase(o15);
erase(o16);
set(f200);
set(f201);
set(f202);
}
}
}
}
if (isset(f100)){
reset(f100);
start.cycling(o1);
draw(o1);
erase(o0);
shake.screen(2);
end.of.loop(o1,f101);
}
if (isset(f101)){
reset(f101);
v21=6;
print("Ouch!");
call(251); // Ego death logic used. Most of fanmade games, the logic 94 is used for ego death.
}
if (v2 == 2) {
new.room(41);
}
if (v2 == 3) {
new.room(54);
}
if (v2 == 4) {
new.room(39);
}
return();
Robin Gravel