Author Topic: an AGI/Web game  (Read 11901 times)

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Offline K.J.

Re: an AGI/Web game
« Reply #30 on: March 20, 2002, 08:56:31 PM »
Cookies? Javascript for Dummies has a great section on it.

K.J.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Chris Cromer

Re: an AGI/Web game
« Reply #31 on: March 23, 2002, 06:30:04 AM »
Sorry it took so long, I didn't notice this topic had a reply.

I guess I will need to take a look at that then. Hopefully I can figure this out. The save works perfectly, it has all the info that is needed in the cookie but now I got to learn how to load that info then make it go to that specific part of the game by using the cookie.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Kon-Tiki

  • Guest
Re:an AGI/Web game
« Reply #32 on: August 09, 2002, 02:45:13 PM »
This seems like a good tutorial for cookies in Javascript:
http://www.trans4mind.com/personal_development/JavaScript/cookie1.htm

Another site which can probably be of much help is:
http://javascript.about.com/cs/cookies/

Offline Chris Cromer

Re:an AGI/Web game
« Reply #33 on: August 09, 2002, 06:11:31 PM »
I don't need that info anymore, but thanks anyway.

I started over, and have been making it in php now. I am using a mixture of cookies and sessions to make it.
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Joey

  • Guest
Re:an AGI/Web game
« Reply #34 on: August 09, 2002, 06:57:46 PM »
Wow. This really does sound interesting. But im not really sure what you people mean. You are going to make an AGI game that can be played on internet explorer? (or the internet i mean) I think it would be cool if we could have a virtual AGI chat room. Everyone would be an AGI charachter, and we could talk to each other. Mabey even go on quests together. (like the person who made it would make mini quests, then people could do them together.) This is just a thought. I think it would be really cool though.

Back to this.... I wish I could help you chris, but I have no idea about html or JAVA. If you need anything, just ask.

(Hey, mabey ill look into JAVA or something and see if I could make a virtual AGI chat room. I doubt it, im not that good at programming. I would need help.) Tell me what you people think about the virtual agi chat room though.

Offline Brian Provinciano

Re:an AGI/Web game
« Reply #35 on: August 09, 2002, 07:09:09 PM »
Java and Javascript are totally different. If I were you, I'd do it in Java. Java, though not as powerful and C++, is quite powerful, and would be an excellent choice.

There already was work on a Java interpreter that plays real AGI games. If you learn Java, you could modify to be able to play actual AGI games with expanded web functionality.

On the flip side, if it's not going to actually be "AGI", then check out Indiana Java. It is a great engine.
« Last Edit: August 09, 2002, 07:10:13 PM by Brian Provinciano »

Offline robingravel

Re:an AGI/Web game
« Reply #36 on: August 09, 2002, 07:19:49 PM »

if I could make a virtual AGI chat room. I doubt it, im not that good at programming. I would need help.) Tell me what you people think about the virtual agi chat room though.


There's an agi chat:
http://www.agigames.com/chat/

But it seen like nerby no one is used this chat anymore.
I stopped to go to this chat for that reason.

Really I think agi community does not need a chat.  I prefert using messageboard unstead.

If you have problems with agi programming, go to the board. In the board, the thread can stay forever. In the chat room, the thread stays only about 97 hours and disaspears later.

Robin Gravel

Joey

  • Guest
Re:an AGI/Web game
« Reply #37 on: August 09, 2002, 07:45:14 PM »
Well Robin, I didnt mean a chat like that. I meant a chat room that would have graphics. anyway, i need to get off the pc, my dad needs it. I will explain tommorow.

Offline StrangeQuark

Re:an AGI/Web game
« Reply #38 on: August 10, 2002, 03:40:38 AM »
Chris: could you give some more information on what te game will be like? Is it just a normal adventure game you can play online or do you want to make it multiplayer?

Offline Chris Cromer

Re:an AGI/Web game
« Reply #39 on: August 10, 2002, 11:39:32 AM »
Well I am not making a game, I am making an engine for others to make games with... of course I would use java to make it but I don't know java(or have any java programming stuff). Right now I am using php to do stuff... the only thing it has is an AGI feel... it isn't real AGI. But maybe if I can find out about this java stuff I could make it a real interpreter.
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Joey

  • Guest
Re:an AGI/Web game
« Reply #40 on: August 10, 2002, 11:40:48 AM »
robin. this topic should be for chris's thing. i started a new one about my idea.

Offline StrangeQuark

Re:an AGI/Web game
« Reply #41 on: August 10, 2002, 12:03:58 PM »

Well I am not making a game, I am making an engine for others to make games with...

I was just asking because Sierra tried to make an online multiplayer adventure game once (it would've been Larry4, read about it: http://www.allowe.com/L-land.htm), but they had to give up, because they didn't know how that should work exactly. And frankly, I wouldn't know either  ???

Offline Chris Cromer

Re:an AGI/Web game
« Reply #42 on: August 10, 2002, 03:06:19 PM »
I am not making a multiplayer online game! Nor had I ever planned to. :P
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)


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