Author Topic: The "unknown" commands  (Read 3630 times)

0 Members and 1 Guest are viewing this topic.

eidolon

  • Guest
The "unknown" commands
« on: February 23, 2002, 03:00:59 AM »
Hello! :)

Are these all of them; 170 - 182?

Also... Do the compilers support them?

And just one more thing... Is everything else regarding AGI figured out?




Offline Joel

Re: The "unknown" commands
« Reply #1 on: February 23, 2002, 09:19:32 AM »
As far as I know, AGI Studio does support the unknown commands, it just doesn't have a good name for them. They're not completely unknown anymore, however. Some of them have been figured out, but I forget where the references for them are. There just hasn't been an update to AGI Studio that gives the commands new names.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

eidolon

  • Guest
Re: The "unknown" commands
« Reply #2 on: February 23, 2002, 10:04:53 AM »
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Chris Cromer

Re: The "unknown" commands
« Reply #3 on: February 23, 2002, 10:50:07 AM »
It has been suggested by myself to rename the commands to their correct names by Nailhead. Whether or not it will happen is still unknown.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline Chris Cromer

Re: The "unknown" commands
« Reply #4 on: February 23, 2002, 10:51:58 AM »
Quote
Chris has a  tutorial explaining the commands
Oh yeah I almost forgot. Thanks. I am glad to see I have some fans of my site. :D
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline Nick Sonneveld

Re: The "unknown" commands
« Reply #5 on: February 23, 2002, 05:03:54 PM »
The amiga version of the AGI interpreter contained the names for the extra commands.  Claudio (Sarien developer) discovered these a while back.

The AGI Studio by Nailhead is still based on the original code (which was released a few years ago) so Nailhead hasn't had a chance to add support for the new commands yet.  He's busy with a game and adding lots of other stuff to the studio so I'd give him a chance to catch his breath.

I think the only thing left for AGI is create proper development tools.

- Nick
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Nailhead

Re: The "unknown" commands
« Reply #6 on: February 25, 2002, 05:08:41 AM »
Sorry guys, I'll get on this soon. The next release is actually ready to go but I'll rename the unknowns first, it shouldn't take that long.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Nailhead

Re: The "unknown" commands
« Reply #7 on: February 25, 2002, 06:36:31 AM »
That didn't take long. I've renamed the commands in the compiler although unknown182 isn't being used but the rest are. I'll post the new version after I get with Chris on the help file, he'll be updating it as well as including a more advanced template game.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Chris Cromer

Re: The "unknown" commands
« Reply #8 on: February 25, 2002, 07:24:07 AM »
Well I have just finished updating the help file and the template. I sent them to Eric so it should be coming along soon. :D
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)


SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.029 seconds with 15 queries.