Hi!
You can find the latest release here:
http://members.dingoblue.net.au/~sonneveld/nagi/ Don't forget to download the SDL runtime as well.
The index page was getting too big so I moved the links, downloads and news into separate sections. It should be easier to navigate now. Gustaf Wennerholm also supplied a Gold Rush screenshot. Hopefully Gold Rush is now beatable in NAGI v2.06! Also the favicon this website uses is a LOT smaller now.
NAGI has a new sound engine with noise and volume support! Various bug fixes as well as the ability to log now. Check out the history for the full details.
* Workaround for Gold Rush. It reads the free memory variable but it's never set. Now deliberately sets it to 10 during new games, rooms and restores.
* New sound engine! Supports noise channel (both types of noise with different frequencies), volume control, uses square wave, various options supported in the config file and notes will dissolve to silence if played for too long (just like Sierra's implementation). Various changes have gone on underneath to make it easier to add other sound support.
* Application icon by Charles Irwin added. I had to reduce the colours because I didn't want NAGI to get too big yet.
* Non-console version of NAGI is default, there is now a separate console version. If you don't like the console, you can run NAGI without having to worry about it. If you're a developer and you appreciate the debug messages, the console version is still there.
* NAGI doesn't crash if you restore in Serguei's Destiny too many times in the same place. Will fix any other game that calls restore from a logic other than logic.0
* Logging has been added. You can now log all the unknown words in games you're developing.
- Nick