Ok, now that I've gotten some idea how to use the thing, I figured I'd give it a go making a test sound resource to be added to a game. The thing plays fine in the Sound Editor and I can export it and reimport it and it still works, but for some reason it won't play when I add it to an AGI game using the Sierra interpreter. NAGI plays the sound, but the silence note that's added for an empty voice is interpreted as a really loud annoying noise by NAGI (by design, I think -- if I remember correctly, NAGI does the sound volume in reverse because so many fan games have it wrong). Wouldn't it be possible to just leave that long silence note out and just make the empty voices empty? And, of course, the obvious question, any idea why it might not be playing the sound? The sound resource reading code I wrote a few months ago can read the file that's exported by the vAGI sound editor fine (that's how I knew about the really long note and didn't just think NAGI was going nuts), so as far as I can tell the sound resource is not corrupted or anything. I made a 2 voice sound resource -- I'm going to try a 1 voice and see if it fares any better.