When I start it up, I get an error message that says
Access violation at address 005415DB in module 'AGISTUDIO.EXE'. Read of address FFFFFFFF.
The program then seems to run ok.
How is the Utils menu customized? I don't see any way to do it from inside the program.
I like the export as HTML option. A couple of suggestions, though. Can there be an option or something to cut down on the font tags and maybe use style sheets instead? The entire logic source code could be enclose in PRE tags so that it doesn't wrap when the window is too small, and when syntax coloring is needed, using stylesheet classes and SPAN elements can do the trick (for example use a SPAN with class = "comment" for comments and in the stylesheet specify all the properties). The PRE + stylesheet solution would also eliminate the need for all those non-breaking spaces in the code and would allow the code to be easily customized after it is exported.
I don't seem to be able to tab through the options on the Logic Options dialog. The focus rectangle goes from OK to Cancel to the property sheet tabs and then back down to OK, skipping over all the controls on the property sheet.
The issue with tabs in the logic editor still seems to be there (tabs indent too far and seem to ignore the settings in the logic options box). Also the cursor is still allowed to go beyond the end of the line even when Cursor beyond EOL is not checked (and I'd still like to see the cursor automatically go to the next line when the right arrow key is pressed at the end of a line and to the previous line when the left key is pressed at the beginning of a line).
Ctrl+G is still overloaded as a shortcut key in the logic editor, bringing up the Goto Line dialog instead of running the game.
Importing compiled logics with empty code blocks works ok now. Thanks for fixing that.
The preview window is now being updated correctly when a resource is right clicked. Cool.
All right, that's all I've got for now. If I see anything else, I'll let you know.