Author Topic: Debug mode in SCI32 games  (Read 7343 times)

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Offline OmerMor

Re:Debug mode in SCI32 games
« Reply #15 on: August 05, 2002, 06:04:56 AM »
Thanks Brian.
And HWM:
1. When you change the attribute of the 'version' file in PQ3, do you get other debug mode than the one you get when you delete/rename that file? (not a real debug mode - you just get to choose on which day to start the game)

2. in the CD version that file was in the PATCHES subdirectory. try removing other script files in floppy version and see if that have any effect, or - try to make an empty file named 'CLASSES'. it works in many sierra games. maybe that'll activate the debug mode in PQ4 - floppy version. I don't have that version to try.

3. do you know where I could find that version? how big is it anyway?

  Omer Mor.

Offline HWM

Re:Debug mode in SCI32 games
« Reply #16 on: August 05, 2002, 07:01:18 AM »
PQ3:

Yes, indeed, but I thought you didn't get it to work, because you said "However, I didn't find any debug menu ."

PQ4:

There isn't a PATCHES directory at all in my version. I've tried to delete other SCR files, but nothing happend (the game would run normal). CLASSES does nothing... Pressing SHIFT-SHIFT-MIN crashes the game, instead of just displaying "Oops, you did something... etc. " (with SCI1 games). I don't have a clue how to get the version, it most likely the first release of PQ4, on floppy disks... It's 20.455k... And it's SCI32 i presume, bundled with that (at that time) very common DOS4GW extender...

Now, I wonder if anyone checked the rare SCI version of Mother Goose, since I think that one still contains a debug mode... I was checking a savegame of MG, and found strings like:

vanishingX: vanishingY:    About game ^a  Help #1   Game  Kids   #5  Disk   #7   Speed  Change... ^s  --   Faster +  Normal =  Slower -   Sound  Volume... ^v  Sound Off #2 1   Debug  Game`^g :Cast`^c :Ego`^e :Memory`^h :--! :Visual`@v :Priority`@p :Control`@c :--! :WriteEgo`^w :Set Debug`^D   Cheat  Teleport`@t :Room num`@r :Input`@i :Set Vanish`@y

After disassambling the scripts, I guess that SCRIPT.997 controls it, however I don't know if this is the SCI0 debug-mode you all talk about...

Offline OmerMor

Re:Debug mode in SCI32 games
« Reply #17 on: August 05, 2002, 07:14:30 AM »
PQ4:

You can try finding the version using a HEX editor (like HEX Workshop) on the sierra.exe file. try looking around the end of the file. newer games also have the compilation time & date, so you can search for '199' which will find you the year string, and usually near it is also the version. I think the version of my PQ4-CD is 2.100.004, but i'm not home right now, so i'm not sure.

MG-SCI:

I checked out this version too, but you must tell me: do you have the AMIGA version with a PC interpreter, or do you have an authentic PC version of this game? because I've been looking for one for so long!

About the debug mode: This looks cool! I wonder how you can try to access that script. maybe you need to change the global variable Brian talked about about earlier that should put you in the debug mode. I don't know which global variable this is, but you can change those variables in the internal debug mode (using shift-shift-minus).
Brian - what is that global variable, and what value does it need?

Offline HWM

Re:Debug mode in SCI32 games
« Reply #18 on: August 05, 2002, 07:48:08 AM »
PQ4:

The version is: Jan 10 1994 16:29:18   2.000.000

MG/SCI:

I've got the original PC version... I've talked to you (i suppose), about this subject earlier, however, you never replied at one point...

And I know about this global variable, but yet not found it...

Offline OmerMor

Re:Debug mode in SCI32 games
« Reply #19 on: August 05, 2002, 08:13:55 AM »
I must have missed your post at that time (sorry), but I just saw it...
Can you put that version on the web?
because my email is hotmail, and it won't be able to handle the whole game...
or maybe we could use ICQ / messanger?

P.S.
any other rare games on that CD (or others) ?
maybe EGA version of KQ5? EGA version of Jones?

Offline HWM

Re:Debug mode in SCI32 games
« Reply #20 on: August 06, 2002, 06:25:06 AM »
I'll see if I could upload it somewhere...

And I don't know if there are other rare versions of games on that cd... The most games are just in VGA, if I remember correctly... Little sidenote: the EGA version of Jones was kinda wide-spread, if I believe...

Here's the list of the CD (only the Sierra games)

Astro Chicken (from SQ3)
Astro Chicken II (from SQ4)
The Black Cauldron
Castle of Dr. Brain
Codename: Iceman
Crazy Nick's Software Picks (all)
The Colonel's Bequest
Conquests of Camelot
Conquests of the Longbow
Eco Quest I
Eco Quest II
Freddy Pharkas Frontier Pharmacist
Gabriel Knight
Goldrush
Hoyle's Book of games vol. I
Hoyle's Book of games vol. II
Hoyle's Book of games vol. III
Hoyle's Classic
Island of Dr. Brain
Jones in the Fast Lane
King's Quest (+Enhanced version)
King's Quest II
King's Quest III
King's Quest IV
King's Quest V (+ CDROM version)
King's Quest VI
Laura Bow II
Leisure Suit Larry (+VGA version)
Leisure Suit Larry II
Leisure Suit Larry III
Leisure Suit Larry V
Leisure Suit Larry VI
Man Hunter New York
Man Hunter San Francisco
Mega Math (-ed: i think this is a dynamix game)
Mixed-up Fairy Tales
Mixed-up Mother Goose (+VGA CDROM version)
Oil's Well
Police Quest (+VGA version)
Police Quest II
Police Quest III
Police Quest IV
Slater & Charlie go Camping
Space Quest (+VGA version)
Space Quest II
Space Quest III
Space Quest IV
Space Quest V
Turbo Science
Twisty History
Quest for Glory / Hero's Quest (+VGA version)
Quest for Glory II
Quest for Glory III
Quest for Glory IV
Christmas Demo '90
Christmas Demo '92

So all the games released (the CD being from '94), excluding Christmas Demo '86, MG AGI, KQ4 AGI and maybe some others...

Offline OmerMor

Re:Debug mode in SCI32 games
« Reply #21 on: August 07, 2002, 02:56:32 AM »
The games that I'm looking for are:
MG SCI
Hoyle Classic Card Games
Slater & Charlie

They're all SCI games, right?
Is the Mega Math and SCI game?

Offline Brian Provinciano

Re:Debug mode in SCI32 games
« Reply #22 on: August 07, 2002, 03:41:02 AM »
I've never heard of Turbo Science, Oil's Well and Slater & Charlie go Camping. Do you have any information on these? Which generation of SCI did they use?

Offline HWM

Re:Debug mode in SCI32 games
« Reply #23 on: August 07, 2002, 07:09:30 AM »
Turbo Science is just like Mega Math, a Dynamix game with a Dynamix interpreter... But this list I posted, wasn't made by myself and contained some errors...

Oil's Well is a remake of the original arcade game (by Sierra) and does use the common file system, PATCH files et al, but most likely isn't anything like SCI...

Mixed-up Mothergoose SCI is ofcourse SCI0...
Hoyle Classic Card Games is SCI1...

And Slater & Charlie is SCI... However, I do not know what kind of SCI... When I let the game display the "Oops! You did something we weren't expecting." message, it gives version 1.cfs.08... So it most likely is SCI1... It's a edutainment game, click-and-see-what-happens...

I believe some of these games were available at The Underdogs, but due to the bannings of some games, the downloads could be removed...

EDIT: Megamath & Turbo Science are in fact Sierra games, but were developed by Jeff Tunnell productions.
« Last Edit: August 07, 2002, 07:17:05 AM by HWM »


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