Well, the thing is, I'm just learning to program AGI games and I wanted to make a short test game, nothing to complicated. And for some reason (I really don't remember why) I thought, why not make an AGI-version of Frogger (I'ld make it horizontal, not vertical). Frogger is of course an arcade game and not an adventure game, so the player shouldn't be able to save the game. But still, I'ld want to save the highscore table, which should be done by the interpreter after each game.
Of course I could just prompt the player to always save the game in the same slot, but that's not really userfriendly, now is it?