It would be possible to write a compiler for SCI which uses a C++, Java, Delphi, Python, or any other syntax, but I chose to use a syntax similar to the original SCI.
The fact that it uses a different language shouldn't be a bother. Someone who knows two programming languages should be able to pick up another very easily. After I learned C++ and PC Assembly, I was able to pick up Pascal in a week and program an entire NES Legend of Zelda style game the following week. I learned Java in a week, and was teaching it to 25 other people the next week. I learned Basic in one hour to do a job for someone on the spot. I learned Visual Basic in half an hour to help someone with their home work. All the other languages, even machine languages come easily. So you see, once you know a few languages, the others come very easily. You just need to know how to break new languages into blocks, learn those blocks, and then you're set.
Now I'm learning Flash action script for work... it never ends!
If you are having trouble with SCI's language, just continually modify the template game, changing text, views, and adding things in here and there. Go over the tutorial. If it doesn't stick, don't worry. Just play around with the template some more. Go back, and it should make more sense. If you go through the tutorial from the top, you shouldn't have any problem learning, especially if you go through it a few times.