Thanks Adam!
Shish:
The compiler will not help you translate the games, unless you want to completely recode them! The disassembler dis"assembles" scripts. The compiler "compiles" scripts. In order to edit them, you'd need to have either a de"compiler" or an "assembler".
Did you realize that 98% of the SCI1 game's text is stored in text resources, not the script resources? Just by editing the text resources (with SCI Studio, it works on SCI1 texts), you can translate them? You're after the wrong tool. The tool you need is already in your hands.
If you want an SCI1 compiler, all you need to do is compile SCI Studio's SCC command line version with the SCI1 define on, with any C compiler, Borland C++, Visual C++, GCC, etc.