Author Topic: New ideas for Arcade sequence/s  (Read 10406 times)

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Offline Parabola

New ideas for Arcade sequence/s
« on: August 30, 2002, 08:11:18 AM »
Anyone out there got any ideas for arcade sequences we haven't seen before?

I am planning for at least one and possibly several for my new game (working title Renegade).

;)


We are etenal, Pain is an illusion.

Offline Oliver

Re:New ideas for Arcade sequence/s
« Reply #1 on: August 30, 2002, 08:31:56 AM »
Is it an adventure game or........ ??? :o
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Offline Parabola

Re:New ideas for Arcade sequence/s
« Reply #2 on: August 30, 2002, 08:37:00 AM »
yes it is primarily an adventure, however i want the character to have to do other things.

I think it breaks up the game a little, and hopefully it will be fun. Kinda like the astro chicken games in SQ 3/4. The skimmer in SQ1. Battle cruiser in SQ5. Stooge fighter in Sq6 etc.

there will be action parts in the game as well as puzzle solving elements and exploration.

a fair chunk of the story revolves around a conspiracy. thats all i can say for now.
We are etenal, Pain is an illusion.

Offline Oliver

Re:New ideas for Arcade sequence/s
« Reply #3 on: August 30, 2002, 08:45:20 AM »
When I can play the demo or something like that


Ps: I'm making an home page right now I'm finishing it right now do you want to see it?
You got it!
The New website of Extime is ready!
http://www.hot.ee/extime
Also, there is a message-board at:
http://www.zone.ee/eostuff/forum/index.php

Offline Andrew_Baker

Re:New ideas for Arcade sequence/s
« Reply #4 on: August 31, 2002, 01:25:58 AM »
Okay, it's toot mein own horn time.  I've been working on Voodoo Girl:  Queen of the Darned since Methuselah was a pup.  While it ain't quite feature complete, I've got some rolling boulders (Scripted animation + some collision detection), a Dance Dance Revolution spoof (some key-capture stuff), and I'm also going to be coming out with an alpha this weekend (REAALLY!!!) that's going to have a fishing game, a swimming game, and few other tidbits.  I free-source all my code, so check out my website and download a copy.  I'd suggest Sunday at around 1 AM CST.
I hope you realize that one day I will devour the Earth.

Offline Te Rangi

Re:New ideas for Arcade sequence/s
« Reply #5 on: August 31, 2002, 08:43:04 PM »
A top-down shooter like "Commando" would be cool.

Offline Andrew_Baker

Re:New ideas for Arcade sequence/s
« Reply #6 on: August 31, 2002, 09:21:28 PM »
What you'll need is an ego drawn from the top-down.  Simple enough.

You'll need at least one enemy view, too.

Then you'll need a view that represents a bullet.

You'll need to distance(bullet, enemy, range) for each enemy on the screen.

Then you'll need to have a piece of code that starts the bullet when a key is pressed (f10 is just about the only "free" control key) from the ego's current position (draw(bullet); set.dir(bullet, ego_dir); ) and continue until it hits an enemy (if range<=10 for instance), or goes off screen (if(bulletx<1 || bulletx>120 || bullety<1 || bullety>150) or something...  not too sure about the maximum x or y).  if range<=10, then switch the enemy loop to a death-loop (set.view(enemy, death_loop)) and run it to the end of the loop (end.of.loop(enemy, done_flag)), then (erase(enemy)).

You're kind of limited to the number of objects on screen, and you can expect slow-down if you approach the maximum number.
I hope you realize that one day I will devour the Earth.

Offline Cosmic R

Re:New ideas for Arcade sequence/s
« Reply #7 on: September 01, 2002, 03:48:47 AM »
it doesnt have to be f10.  you can create your own controllers(look up controllers in the agi studio help file for more info).  you could use just about any key you want, for example space, or f for fire.

Offline Andrew_Baker

Re:New ideas for Arcade sequence/s
« Reply #8 on: September 01, 2002, 04:41:17 AM »
f10 is just the "easy" solution, since it's not assigned to anything, yet.  I'm not sure exactly how to use others (since I haven't ever tried).  If you turned off the input line?
I hope you realize that one day I will devour the Earth.

Offline Nick Sonneveld

Re:New ideas for Arcade sequence/s
« Reply #9 on: September 01, 2002, 07:24:37 AM »
the problem with mapping keys is that you can't map them back I don't think.. so that's why Sierra stuck with F6 and F10 for their "action" keys.

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Parabola

Re:New ideas for Arcade sequence/s
« Reply #10 on: September 02, 2002, 02:34:54 AM »
im thinking more along the lines of SQ1 with the skimmer sort of thing, but a top down shooter segment could be cool, The player has control of a ship at times so it might work, survive through an asteriod feild or something, i'll consider it, thanx everyone :)
We are etenal, Pain is an illusion.

Offline Andrew_Baker

Re:New ideas for Arcade sequence/s
« Reply #11 on: September 02, 2002, 03:09:29 AM »
That's cool, you could have some asteroid objects that wander.  You could also have them move at angles and switch to a different dir when they hit the side of the screen.
I hope you realize that one day I will devour the Earth.

Offline Parabola

Re:New ideas for Arcade sequence/s
« Reply #12 on: September 02, 2002, 06:51:56 AM »
This sounds like a really good idea, either a raiden style shooter with the ability to shoot, or simply dodging. Does anyone have ideas on a really good way to implement this. Bear in mind, most of this is new to me, so i may need help in implementing it. ;)
We are etenal, Pain is an illusion.

Offline Te Rangi

Re:New ideas for Arcade sequence/s
« Reply #13 on: September 02, 2002, 11:11:38 PM »
I still think that Commando would work... (arrow keys for movement, F6 for machine gun, F10 for grenades)

Offline Parabola

Re:New ideas for Arcade sequence/s
« Reply #14 on: September 03, 2002, 03:15:57 AM »
yeah, well, i am hoping for a few different action parts so im not throwing out any ideas yet, At present the story is broken up into 4 main parts or acts. in one the player moves between a few planets so a space sequence would fit in well. a different act has you exploring dangerous ares on foot, to your idea works as well. I can't reveal to much of the story yet. I'm still editing it, also i want it to be a bit of a suprise.


;D ;D ;D
We are etenal, Pain is an illusion.


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