..wow. This is high praise. Not entirely deserved in my opinion, but it was still nice to wake up to.
Yes, I'm working on expanding the vocabulary, though I would say it's probably more responsive than most games in 'demo state' out there. Still needs more. Arrgh, perfectionism.
Needs more sound, too, and I'm working on finding a good midi composer so that I can work on that.
As for the puzzles and difficulty level, that's something I'd definitely like feedback on. Because it's hard to perceive how easy/difficult a puzzle set is when you're writing it and know each piece of it intrinsically. Sort of lose the big picture in the details. I tried to make them not -easy-, but intuitive at least, and there are clues both visually and in the various things you can look at, but again, I've lost sight of the end result.
And yeah, the rest of the game should come faster now that I finally figured out how to use picedit effectively; for the longest time, I had no idea that it was basically saving a list of instructions, and that you could go back and edit them and keep the ones after. It's now much easier to use, but that's obvious.
Anyway, thank you all for the feedback!