Author Topic: SCI Vga  (Read 18036 times)

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Madman

  • Guest
Re:SCI Vga
« Reply #30 on: October 26, 2002, 01:10:35 PM »
Hi there, I just stumbled across this board today.

Mr. Brian, I feel your pain. You put in a lot of work and expecting little in return. I just hope that the negative threads and ungrateful people won't get to you, since there are a lot of people out there appreciating the great work you're doing. On behalf of all those people I'd like to say a big "thank you!". Keep up the good work man.

Patrik

  • Guest
Re:SCI Vga
« Reply #31 on: November 01, 2002, 05:17:36 PM »
I agree! I think the SCI Studio project is very exciting, but I don't know very much about it yet. That's why I DON'T post a lot of useless shit. Brian is a great guy, he's doing a great job and doesn't demand anything in return. He certainly shouldn't have to take the shit some people post here! Go on and encourage him instead. Go Brian! A lot of people just love your work. See ya on the chronostream.

Offline Rono

Re:SCI Vga
« Reply #32 on: November 01, 2002, 06:07:17 PM »
Hey, that's a SQ IV quote!
Brian, I want to tell you I love and admire your work, and I only hope I could write something as widely used!
Heck, if it wasn't for you, I would never know King Arthur can eat a lizard in Conquests Of Camelot! (I was shocked when I saw that view!)  ;D ;D ;D

Berserk

  • Guest
Re:SCI Vga
« Reply #33 on: December 10, 2002, 04:21:36 AM »
Hey Hey,

Ok, some time has passed now. Hows SCI Studio VGA going?

And you haven't updated your web-site (www.bripro.com) lately, when will you update it?? (Not that i'm trying to be rude ;D)

Cya.

Kon-Tiki

  • Guest
Re:SCI Vga
« Reply #34 on: December 10, 2002, 04:52:50 AM »
Hey, didn't even know about that site. Thanks for the link.
About the release date of SCI Vga: Let Brian work on it on his own pace. I'm sure he'll let us know when it's finished. Just try to have patience until it's finished and don't put any pressure on him. It's nor healthy for Brian nor good for the quality of SCI Vga.

-Kon-Tiki-

Offline RJD

Re:SCI Vga
« Reply #35 on: December 10, 2002, 02:59:37 PM »
Good Luck Brian!   ;)
Beep Beep Boo Bop Boo Beep

Offline Lord Hart

Re:SCI Vga
« Reply #36 on: December 10, 2002, 05:13:58 PM »
Does anyone know if Brian took that idea of having MP3's to be a choice for sound?
I think that would be cool, and if he does it, I know the perfect music for my sci-fi game.

- Ultimo

Offline juncmodule

Re:SCI Vga
« Reply #37 on: December 10, 2002, 07:30:03 PM »
Nope. I've asked that one before. Brian wants things to be as close to the original Sierra engine as possible. There will be full audio (.wav) support with SCI VGA as well as MIDI support though, so you should still be able to use the song you want.

later,
-junc
« Last Edit: December 10, 2002, 07:32:06 PM by juncmodule »

Offline Lord Hart

Re:SCI Vga
« Reply #38 on: December 11, 2002, 04:22:49 PM »
SWEEEEEEEET!!!!! :D

Stealth

  • Guest
Re:SCI Vga
« Reply #39 on: December 16, 2002, 08:31:04 PM »
Hi
If you would like to use mp3 format in your game, and make games that match with todays hardware capacity, I would suggest you learn real programming (C++ and Assembly (assuming you can't code, sorry if I'm wrong)) and use D3D or OpenGL API.

It's quite amazing what you can do with nowaday's CPUs and GPUs.

Or ofcourse you could make more retro-style games, if you like, for dos or whatever platform.

Well, this is a bit out of topic, it's SCI Studio forum, after all.


-Stealth
3D game/demo/OS/app programmer

Offline Lord Hart

Re:SCI Vga
« Reply #40 on: December 16, 2002, 10:07:45 PM »
Well, I do know a bit of VB and a bit of C++. But I have always wanted to make a game similar to the great Sierra games, so I think it's better to just make it with SCI Studio.

Anyway, I have also started an AGS game with all the features it has. I decided to start Rulers and put it in AGS, while my bounty hunter game will still be in SCI, with maybe a conversion later.

- Ultimo

Stealth

  • Guest
Re:SCI Vga
« Reply #41 on: December 18, 2002, 12:36:51 AM »
I agree, that there's something special about those good old Sierra adventure games ;D
I also like to use SCI Studio sometimes, as it's very easy and fast to make an 'oldskool' adventure game with it.

But ofcourse, SCI's a very old engine, and I mainly like to code my own engines that use the latest capabilities of graphics cards.

As a friend of adventure games, I have thought about making a modern 3D adventure game (with photorealistic graphics & stuff), as there's not much of them on the market nowadays.

Waiting for the GeForce FX to hit the streets in February...

-Stealth
3D game/demo/OS/app (/SCI too) programmer

Offline Lord Hart

Re:SCI Vga
« Reply #42 on: December 18, 2002, 02:40:55 AM »
I am at the moment having a look at the AGS Studio program. Pretty good so far, and lets you do more advanced stuff. I've actually started my Rulers game in AGS as I want that game to get all of the best features, like mp3 music and video.

I am still doing my bounty hunter game in SCI, but it will be on hold for a short while as I am working on a demo of Rulers.

- Ultimo

Offline Sp4hn

Re:SCI Vga
« Reply #43 on: January 01, 2003, 02:53:33 AM »
SCI VGA huh?

Would I be able to make a game that looks like the remake of Quest for Glory 1???

That would be nice!!!!!!!! :o :o :o

Pikachu14

  • Guest
Re:SCI Vga
« Reply #44 on: January 01, 2003, 06:48:23 AM »
If the original is in AGI, you can make your game look like it in AGI Studio.

If the original is in SCI0, you can make your game look like it in SCI Studio.

If the original is in SCI1 and you can draw very well, you can make your game look like it in SCI Studio VGA.


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