Author Topic: Stupid, stupid add.to.pic  (Read 2067 times)

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Offline Andrew_Baker

Stupid, stupid add.to.pic
« on: November 12, 2002, 09:11:31 PM »
I'm using add.to.pic to fill up some parts of a template map that is the basis for this big arcade-y type sequence in the vent system of the insane asylum.  I have three shafts north/south intersected by three shafts east/west.  I'm using a view to block off select segments of shafts to make the final layout.  For this, I'm using add.to.pic() with the margin set to 0, so the pic will dual-function as a block (attempting to save time and code by not adding blocks).

However, the height of the resultant margin seems to be variable, so the blocks aren't really blocking anything.  Is this something I'm just going to have to live with?  Should I set the margin to a non-blocking priority and just manually code in my blocks?  Has anyone else run into this problem with add.to.pic?


I hope you realize that one day I will devour the Earth.

Offline Nick Sonneveld

Re:Stupid, stupid add.to.pic
« Reply #1 on: November 12, 2002, 11:05:47 PM »
umm.. you know how there's rows of priority lines?  and depending on where the ego is, it gets that particular priority?

Well, the black blocks at the bottom of each add.to.pic actually fills in the rest of that priority line that it's in.  That way, the ego can't walk around the back of it and make it look crazy.

- Nick

Hope that makes sense.. :)
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Andrew_Baker

Re:Stupid, stupid add.to.pic
« Reply #2 on: November 12, 2002, 11:14:54 PM »
I have it.  Instead of making the entire margin blocked, it only blocks the remainder of the priority band.  That's why the heights are different sizes.  Thanks.
I hope you realize that one day I will devour the Earth.


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