Author Topic: SMG240 HUGE UPDATE  (Read 6563 times)

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Offline Patrick

SMG240 HUGE UPDATE
« on: November 18, 2002, 05:04:20 PM »
I have added Screenshots of PQAGI to my webpage along with some music and updated links...you may visit this page by going to

http://www.geocities.com/smartguy240/AGI.html

or just by looking in my profile  ;D

Tell me what you think of the pics...




Offline Patrick

Re:SMG240 HUGE UPDATE
« Reply #1 on: November 18, 2002, 08:52:46 PM »
So am i being ignored or what?


Offline juncmodule

Re:SMG240 HUGE UPDATE
« Reply #2 on: November 18, 2002, 09:06:52 PM »
No, you're not being ignored. Not many people post here is all. The AGI/SCI community needs a advertising campaign ;D.

Anyway, things are looking good. What is the plot?

EDIT: Wait, is this the project you ditched?

later,
-junc
« Last Edit: November 18, 2002, 09:07:42 PM by juncmodule »

Offline Patrick

Re:SMG240 HUGE UPDATE
« Reply #3 on: November 18, 2002, 09:16:20 PM »
I am like 98% gonna ditch this project..wrapit up...done? but i guess if yall like the screen shots...ill kepep it going....NO PLOT..or wait...I guess there is a little one...collect all the green coins by doing good deeds...? Oh welll
Thanks Junc...


Offline bokkers

Re:SMG240 HUGE UPDATE
« Reply #4 on: November 18, 2002, 11:25:04 PM »
The screenshots look real good. Some more detail would be neat though.

It could make a great game so why not give it a try?

Offline Patrick

Re:SMG240 HUGE UPDATE
« Reply #5 on: November 19, 2002, 06:46:58 AM »
well i dont know about REAL good buy... ill take your word on it... i have like um....2 pics that i took from sierra games...and placed them on the map...but i didnt post them...they all have different stuff though...Do you think i sould keep the Green coins thingy?


Offline bokkers

Re:SMG240 HUGE UPDATE
« Reply #6 on: November 19, 2002, 06:51:04 AM »
I personally would say drop the coins for some "real" objects. If you're looking for a goodguy, why not take some kind of anti-hero, whom you would normally not expect to be a hero, like for example..... a janitor!  ;)
Or it could be a busdriver/tramdriver/movie director. It could even be a politician!

bokkers

Offline Patrick

Re:SMG240 HUGE UPDATE
« Reply #7 on: November 19, 2002, 06:54:51 AM »
Politicial <> badguy? I always thought they were evil ;D

Ummm well...maybe to get into a castle or something you need 5 green coins of varoius types? Would that work?

BTW Shouldi post the Sierra screen shots from my game that i altered??
« Last Edit: November 19, 2002, 06:55:12 AM by smartguy240 »


Offline juncmodule

Re:SMG240 HUGE UPDATE
« Reply #8 on: November 19, 2002, 09:18:10 AM »
How much did you alter them? Why not just retrace over them, make them unique, make them yours.

Honestly, if you would like some advice on drawing backgrounds, I strongly recommend trying to redraw Sierra backgrounds. First, start with exact copies, then later start adding things that you like. Your backgrounds aren't all that bad, you need to work on perspective and detail. I think reworking some Sierra drawings can help you with that. I can't draw at all and you saw my backgrounds. It's just a matter of learning the "Sierra Technique".

As far as plot goes, if you want to pick this game back up, but, you're kind of bored with it, take what you have and rebuild a plot around that. At least all of those backgrounds won't go to waste.

good luck,
-junc

Offline bokkers

Re:SMG240 HUGE UPDATE
« Reply #9 on: November 19, 2002, 09:33:16 AM »
Quote
It's just a matter of learning the "Sierra Technique".

Absolutely true. I found that already altering Sierras rooms and having a look at how they place(d) objects on the screen very insightful.
It's really fascinating how their style creates good-looking 3D-effects with easy-to-adapt techniques.
The way to use matching colours (e.g. light and dark green) for light effects is for example a great thing that you can easily recreate. Just look at the bushes and trees in Sierra-games.
Keep on painting!
« Last Edit: November 19, 2002, 09:34:48 AM by bokkers »

Offline Patrick

Re:SMG240 HUGE UPDATE
« Reply #10 on: November 19, 2002, 03:13:24 PM »
Well i just like put paths through the rooms...added trees...added rocks...and added shadows and objectes and stuff...

umm ill post them later at my site
« Last Edit: November 19, 2002, 03:44:52 PM by smartguy240 »


Offline SGreenslade

Re:SMG240 HUGE UPDATE
« Reply #11 on: November 22, 2002, 12:42:30 AM »
What is that blue thing in the background near the forest in the tree screenshot?
Insert your favorite expletive here

Offline Patrick

Re:SMG240 HUGE UPDATE
« Reply #12 on: November 22, 2002, 06:46:15 AM »
The bow? You have to give this to the tree


Offline Patrick

Re:SMG240 HUGE UPDATE
« Reply #13 on: November 23, 2002, 02:41:02 PM »
OK...I ADDED MORE SCREENSHOTS TO THE PAGE!!!

I added 4 more to be exact  ;)

I want to release a demo...what files do i have to zip...what do i need to do   ???


Offline Zonkie

Re:SMG240 HUGE UPDATE
« Reply #14 on: November 23, 2002, 05:40:14 PM »
Basically include all the files that are in the game directory, like all vol files, logdir, object, picdir, snddir, viewdir, words.tok and maybe the interpreter files. But if you only zip the game files it'll be fine for most of us I guess. Also, if you want you can include the source folder, which gives other users the chance to look at the uncompiled code of your game to learn from it.


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