The "source" folder in each game is very useful when you're still working on the game. For example, you can define an object at the top of a logic, such as #define door 01.
When you enter the code that animates the door, you don't have to put animate.obj(o1), but can put animate.obj(door), which makes it a lot easier to understand. This text is saved in the source folder. Everytime you compile a logic with either F9 or F10, animate.obj(door) would become animate.obj(o1) and the define at the top would be deleted. The source folder basically contains a neat copy of all the logics for you to work from, including defines and comments.
Defines.txt is also very useful. Here you can give variables, flags etc names so that you don't have to define them at the top of each logic. For example, it also defines the flags and variables that you can use. So if you have used the defines.txt and called it in the header, you can write if(new_room) instead of if(f5).
About Vector: It is a nice tool, but you have to be careful on how to draw the original image, otherwise it might be distorted when it is converted. I haven't tried the priority thing yet, but I would think it is rather useless, because what good is a priority screen with no visual screen? I would think it is easier to have a visual screen first and then draw the priorities.