Author Topic: PQAGI Demo!!!  (Read 11064 times)

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Offline 06dude

Re:PQAGI Demo!!!
« Reply #15 on: November 25, 2002, 11:46:45 PM »
Ok, I must be doing something wrong because whenever I press escape the game dies. Nobody else has this problem? p.s. hey smartguy you should download my demo now that it's available.
Oh, her? She got devoured.

Offline Patrick

Re:PQAGI Demo!!!
« Reply #16 on: November 26, 2002, 06:34:48 AM »
It should not be doning that...what OS are you running on?


Offline Joel

Re:PQAGI Demo!!!
« Reply #17 on: November 26, 2002, 01:52:48 PM »
smartyguy, here is the exact procedure to follow to correct your problems using the BLG:

1. Start the BLG, of course
2. Click the Options button
3. Click the Source Code tab
4. Click the Edit define names... button
5. From the Type list, select Flags
6. Double-click "input_recieved"
7. Type "input_received" and press enter
8. Click OK
9. Click OK

I looked at your defines.txt file, and the problem is that you (or possibly whoever you got the template from) corrected the misspelled "input_recieved". I created the BLG to work with the template's misspelling, since that is what the vast majority of people are using unless they manually correct the problem. This creates the side effect, however, that if you did correct the misspelling in the template game, you will also have to correct it in the BLG.

Incidentally, you have to be using version 2.0 of the Base Logic Generator to be able to edit the define names that the BLG uses. If you don't have it, you can get it at http://weremoose.tripod.com/agi/agiUtilities.html
« Last Edit: November 26, 2002, 02:07:34 PM by Joel »

Offline Patrick

Re:PQAGI Demo!!!
« Reply #18 on: November 26, 2002, 03:03:52 PM »
Alrighty then...BTW i am using AGI BLG 2.0!!!  ;D

I have to wait for a new version of AGI STUDIO or Nick's Compiler/vAGI/APE or something to be done before i can continue...VIEW EDITOR  :-\


Offline Nick Sonneveld

Re:PQAGI Demo!!!
« Reply #19 on: November 26, 2002, 03:15:47 PM »
well considering my compiler is only for logic.. it won't help you with your views.

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Patrick

Re:PQAGI Demo!!!
« Reply #20 on: November 26, 2002, 03:17:16 PM »
Oh well then...still! I want Eric to come to this thread...but i really have no way that i know of of contacting him  :-\


Offline Zonkie

Re:PQAGI Demo!!!
« Reply #21 on: November 26, 2002, 03:20:44 PM »
Why don't you just use the last AGI Studio that was released by Peter Kelly? That one shouldn't give any problems.

Offline Patrick

Re:PQAGI Demo!!!
« Reply #22 on: November 26, 2002, 03:21:57 PM »
I dont like the Compiler the colors or the not colored compiling words!


Broken Link

  • Guest
Re:PQAGI Demo!!!
« Reply #23 on: November 26, 2002, 03:25:39 PM »
Ok, I must be doing something wrong because whenever I press escape the game dies. Nobody else has this problem? p.s. hey smartguy you should download my demo now that it's available.

     The same thing happens when I play it. I have XP.

Offline Patrick

Re:PQAGI Demo!!!
« Reply #24 on: November 26, 2002, 03:32:30 PM »
Oh well i have XP and it dosen do it for....WAIT ARE YOU USING NAGI OR THE SIERRA.exe?????


Joey

  • Guest
Re:PQAGI Demo!!!
« Reply #25 on: November 26, 2002, 03:45:08 PM »
ill try it soon. i got home work to do now.

Offline Jelle

Re:PQAGI Demo!!!
« Reply #26 on: November 26, 2002, 03:51:35 PM »
I've got the Esc-problem too...
It only occures under the sierra interpreter.

When I played the game under Nagi, I had no problems...
Politics is supposed to be the second-oldest profession. I have come to realize that it bears a very close resemblance to the first.

Offline Patrick

Re:PQAGI Demo!!!
« Reply #27 on: November 26, 2002, 03:55:02 PM »
OK GUYS DONT PLAY THE GAME UNDER SIERRA.EXE ONLY USE THE n.exe[/font][/glow]


Offline Patrick

Re:PQAGI Demo!!!
« Reply #28 on: November 26, 2002, 08:33:58 PM »
BTW JOEL do you remeber the rule

I before E except after C?

***received*** <> recieved


Offline Joel

Re:PQAGI Demo!!!
« Reply #29 on: November 26, 2002, 09:53:37 PM »
Yes, I do remember the rule. I intentionally misspelled "received" in the BLG because it is misspelled in the template game and the rule of writing programs is that you make things as easy as possible for the user. When everybody is using a template with a misspelled variable name, I have to create a program that also misspells the variable name by default, or it will create a hassle for the majority of users. There is no really elegant solution for something like that, because even if the template game is corrected there are still a number of projects that use the incorrect spelling.


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