Author Topic: Template Game "Advanced" ?  (Read 5216 times)

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Offline Jocke The Beast

Template Game "Advanced" ?
« on: November 25, 2002, 02:59:00 PM »
Hi all you guys (and girls)!
I'm a AGI-newbie and now I have downloaded AGIStudio (the latest version), some picure-converters &  sound-utilities,the template game and some fan-made-AGI-games. I've just began to understand how the scripting code works by viewing Template and other AGI-gan-games (maybe some of yours?).

What I look for now is a Template-game with some more features like walking npc's,sound,item-on-screen etc. etc.  This I need for learning how to make my own games. Yes,of course I can check out existing fan-made games but they are mostly so advanced (when looking from my eyes) that it gets to confused.

So my simple question is: Do any of u have (or know where to find) a more "advanced" Template game that I could use to improve my skills ?

Thanks!







Kon-Tiki

  • Guest
Re:Template Game "Advanced" ?
« Reply #1 on: November 25, 2002, 03:22:36 PM »
Check out my game Tryout. That's exactly what you're looking for ;) . Bug still has a bug, though. His wander should be under the if(set(f5)) {} ::) .
Get it here(go to the serious section)

-Kon-Tiki-

Offline Jocke The Beast

Re:Template Game "Advanced" ?
« Reply #2 on: November 25, 2002, 06:43:37 PM »
Thanks alot! That's what I'v been looking for! I also tried your game "Pirate". Really nice one!
Phew! Now it's time to "dig-into" the unexplored world of Logics,variables and flags ;)





Broken Link

  • Guest
Re:Template Game "Advanced" ?
« Reply #3 on: November 25, 2002, 09:50:48 PM »
     If you want to learn more about logic etc.. than all you have to do is study other games. I learnt alot from looking at Dave's Quest (It had alot of the code I needed for what I wanted to do) and other more "complete" fan games.

     I'm new here too, and I started with AGI about 6 months ago. I haven't really been working on any games since I lost interest for a couple months, but I've started to regain interest. The only game I made that came close to being finished was a really pointless game called Cruisin' AGI. All you do is drive around a city(Police Quest style).

P.S. When I login, it doesn't stay. When I go to a new thread after I login it thinks I'm a guest. Any help?
   

Offline Nick Sonneveld

Re:Template Game "Advanced" ?
« Reply #4 on: November 25, 2002, 10:16:39 PM »
try the direct link to mega-tokyo:

http://www.mega-tokyo.com/forum

I think the .cjb link is a bit funny these days.

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Zonkie

Re:Template Game "Advanced" ?
« Reply #5 on: November 26, 2002, 08:11:12 AM »
The logging-in problem might also be because of your firewall or cookie settings. Try allowing this page to set cookies and maybe adjust your firewall, that might fix it. I had the same problem on a computer once, but it was okay after I accepted cookies.

Offline Jocke The Beast

Re:Template Game "Advanced" ?
« Reply #6 on: November 26, 2002, 01:02:30 PM »
Ok, that's a good suggestion.
Can someone help me and name some of the more or less complete AGI-fan-games (besides Dave's Quest) made ?

 

Offline Joel

Re:Template Game "Advanced" ?
« Reply #7 on: November 26, 2002, 01:34:02 PM »
F@#! Quest, AGI Trek (I think also called Space Trek), Residence 44 Quest, URI Quest, Naturette, Naturette 2, Sergei's Destiny, Space Quest: The Lost Chapter...that's all I can think of off the top of my head, but there may be others.

Offline Jocke The Beast

Re:Template Game "Advanced" ?
« Reply #8 on: November 26, 2002, 05:29:56 PM »
Thanks! I'll go and download right away  :)
By the way, I just tried the AGI-fan-made-game called "Corpse Demo 1.1" (or something like that). It was great! Cool that it's possible to add driving-features (like the ones in Police Quest 1) in a fanmade AGI game.

Offline Xqzzy Rcxmcq

Re:Template Game "Advanced" ?
« Reply #9 on: November 29, 2002, 09:35:06 PM »
Another good way to learn AGI is to look at a Sierra AGI game. You can figure out a lot of things if you just look at the code. But sometimes Sierra did things a bit different  :)
Pathfinder. After I finish CIMS 2004.

Offline StrangeQuark

Re:Template Game "Advanced" ?
« Reply #10 on: November 30, 2002, 04:23:59 AM »
Don't forget the Tex McPhilip games!
« Last Edit: November 30, 2002, 04:25:30 AM by CESS.tk »

Offline Dwarfy

Re:Template Game "Advanced" ?
« Reply #11 on: December 01, 2002, 11:07:52 AM »
Hi there!

I got 60+ AGI Games (all SIERRA-AGIGames included), and want to create my own. I downloaded the LINUX AGI Studio, hmm  ::) , about 2 years ago. If i look the codes of a game and want to put the same in my, it won't work:

!!Wearing mask, Object on screen, and get the object, NPC.....and many more!!

So please, can someone of you create me a template game, wich contains:

1. All the usual prios. (black --> can't walk trough etc.)
2.  "    "      "     logics. (NPC, objects, door etc.)
3. And what i forgot.

THANKS!!  :)
I feel the power! It's in my shoes! *c-walking*

Offline Jocke The Beast

Re:Template Game "Advanced" ?
« Reply #12 on: December 01, 2002, 11:15:27 AM »
Doesn't the "Template" game do that stuff?

Well, I'm in the same position as you (a rookie-newbie)! I think the hardest part is to make pics but I also get confused by all the flags,variables and stuffs. Good luck!

Offline Dwarfy

Re:Template Game "Advanced" ?
« Reply #13 on: December 01, 2002, 11:20:47 AM »
The template game tells me nothing...anymore...

What about object? Do the template game tell anything about that?

Or Prios.? There are no prios in the template.

NPC's, how to get points, door etc., nothing!

The template is no help for me... :(
I feel the power! It's in my shoes! *c-walking*

Offline Jocke The Beast

Re:Template Game "Advanced" ?
« Reply #14 on: December 01, 2002, 11:33:14 AM »
Ok, I know what you mean (I'm quite bad at all thoose things myself).

Kon-Tiki has made a game called "Tryout" (which is a upgraded Template-game with priorities and npc's and objects). Check his site out and grab one copy :)




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