Author Topic: How long demo should be  (Read 1778 times)

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Offline RJD

How long demo should be
« on: November 25, 2002, 07:23:09 PM »
I am working on a demo of my game, but am wondering how long it should be? How may rooms? ???


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Offline RJD

Re:How long demo should be
« Reply #1 on: November 25, 2002, 07:23:55 PM »
sorry about the dot thing  ;D
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Offline RJD

Re:How long demo should be
« Reply #2 on: November 25, 2002, 07:25:32 PM »
I'll try to fix the poll thing
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Offline Te Rangi

Re:How long demo should be
« Reply #3 on: November 25, 2002, 09:59:15 PM »
Eight Plus

Offline robingravel

Re:How long demo should be
« Reply #4 on: November 25, 2002, 10:08:45 PM »
9 rooms with a good story.

Robin Gravel

Offline Nick Sonneveld

Re:How long demo should be
« Reply #5 on: November 25, 2002, 10:25:37 PM »
Number of rooms is inconsequential. :)  Number of puzzles or amount of story-line progression.

You could have a whole game where all the action occurs in one room.

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI

Pikachu14

  • Guest
Re:How long demo should be
« Reply #6 on: November 26, 2002, 02:47:15 AM »
Space Quest I was a 3 room demo once...

Offline RJD

Re:How long demo should be
« Reply #7 on: November 26, 2002, 04:33:10 PM »
Thanks alot. Be watching for a demo soon!
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