Author Topic: views in sci vga  (Read 2297 times)

0 Members and 1 Guest are viewing this topic.

Offline robingravel

views in sci vga
« on: November 29, 2002, 07:49:56 PM »
Even in first sci vga game king's quest 5, the ego has 8 loops for 8 directionnals.

I'm wondering if I should make views with 8 loops unstead 4 loops to make sci vga games?

Maybe 9 loops. The 9th loop is used when the ego's not moving.

Robin Gravel
« Last Edit: November 29, 2002, 07:50:36 PM by Robin_Gravel »



Offline Lord Hart

Re:views in sci vga
« Reply #1 on: November 29, 2002, 09:17:11 PM »
I am going to make my games with 9. One for each direction and then one for standing still. I don't know which loops are which though (ie. up, down, left, right).

I think it would make it look better.

- Ultimo

Offline robingravel

Re:views in sci vga
« Reply #2 on: November 29, 2002, 11:02:38 PM »
Can I make ego with only 4 loops in SCI VGA?

Robin Gravel


Offline RJD

Re:views in sci vga
« Reply #3 on: November 30, 2002, 09:01:50 AM »
Probably. I have been wondering the same thing you have. I think it could be 4 loops. I'm not sure, though. Has anyone ever seen a  VGA game with 4 loops?  ???
Beep Beep Boo Bop Boo Beep

Offline Brian Provinciano

Re:views in sci vga
« Reply #4 on: November 30, 2002, 06:47:26 PM »
The amount of loops for directions in views is irrelilivant to the interpreter. It's in the class system. The class system supports the use of more than four. If modified, it could even support more.

Offline robingravel

Re:views in sci vga
« Reply #5 on: November 30, 2002, 06:50:23 PM »
So I can make egos with 4 loops after all.

Thanks for the info Brian.

Robin Gravel

Calvin

  • Guest
Re:views in sci vga
« Reply #6 on: January 14, 2003, 04:23:29 PM »
How do I make it support more than 3 loops?


SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.062 seconds with 20 queries.