I had created an automatic cutscene that ran fine -- no memory issues. Since then, I had been adding new logics, views, and pics to the overall project. I went back to that cutscene in the game and now I get "No memory. Want 6720, have 6580". The background is a solid color, so that is not complicated. I am loading 2 views. The first view has 4 loops with 10 cels each (however, two of the loops are mirrors of the other two loops). The second view has 3 loops with 9 cels each.
The thing that confuses me is that I have not touched either the logic for that room or the pics & views for that room since it last worked fine. As I understand it, when this room first initiates, all previous loaded views are cleared from memory.
The things I have done since then include creating many more views, adding new logic code and modifying existing other code. I have made some additions to the logic90 which runs continuously, however, when I took them back out again I still have not been able to retrieve all the necessary memory again.
In some other rooms, I have done more coding which involved the setting of new flags and variables. Although I now have many more flags and variables, these are "room-specific" and I don't need them to be global. Could they be responsible for my memory leak? If so, how can I clear them from memory after leaving a room?
Any thoughts or assistance on this would be most appreciated.
-Randy