I use the score as a way for the player to gauge how far he is and to tell if he's done something right. In my current game, there aren't really many actions that stand out in importance, so I like the 1-point method. In Tex McPhilip 2, it might have been more appropriate to give more points for certain actions, but what's done is done.
The only reason I care about the max score is that it indicates to me how much has to be done to beat the game. I don't know why I overcomplicated the issue by bringing the score into it, but indulge me...
I've finished planning out the game, and I'm concerned that there aren't enough puzzles. My max score is currently in the neighborhood of 73-78, 25-30 of which come from battles. That means there are 48 points that come from the standard adventure game sources, such as solving puzzles and getting items. Tex McPhilip 2, which I thought was a decent length but maybe a little short, had about 75, and I'd like this game to be longer. I expect that battles can substitute for a certain amount of puzzles, but I don't think it should be a 1:1 ratio.
(I've just realized that this post is becoming less of a question and more of an exercise in thinking out loud, but I'll continue just in case anyone is interested.)
So, let's say I equate two battles to one puzzle. 25-30 becomes 13-15 "real points" putting me in the 61-63 range. I'd like to be at 85 at the very least which calls for 25 more points consisting of puzzles and obtaining the objects needed to solve them. That's a pretty tall order to fill, but I'm going to try.
And that, my friends, would place the nominal max score at 98-103. Then, if I wanted to, I could artificially inflate that by giving more than 1 point for certain things.
