Author Topic: so... wha?  (Read 5719 times)

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Offline Nick Sonneveld

so... wha?
« on: September 17, 2003, 11:59:31 PM »
So what's everyone doing at the moment?  I'm stuck doing uni work at the moment.. although i am testing one agi game which i think everyone will be pleasantly surprised with once it's released. (lots of bug testing)

Will definately do something once i have some time.

- Nick


Nick Sonneveld  |  AGI Dev  |  NAGI

Offline df

Re:so... wha?
« Reply #1 on: September 18, 2003, 02:33:32 AM »
hows the compiler? were you working on a new compiler?? someone was... ugh.... i forget..

Kon-Tiki

  • Guest
Re:so... wha?
« Reply #2 on: September 18, 2003, 07:21:04 AM »
Nick was. As far as I know, Nagil was finished and just had to be implemented in the Studio.

I myself am working on a couple of games (one in group, the others for myself) and, along with Anubis, am still working on WinPic. Things're pretty slow for most things at the moment though. Preparations for university and such...

Offline Andrew_Baker

Re:so... wha?
« Reply #3 on: September 18, 2003, 03:44:43 PM »
Officially, I'm working on the Voodoo Girl walkthrough and UHS; unofficially, I'm so busy with my two jobs that I'm losing my mind and my hair.
I hope you realize that one day I will devour the Earth.

Offline Nick Sonneveld

Re:so... wha?
« Reply #4 on: September 18, 2003, 07:53:23 PM »
hows the compiler? were you working on a new compiler?? someone was... ugh.... i forget..

yes.. i really want to work on this again.. but i feel guilty when i've got so many overdue prac reports to do :)

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Sami Tervo

Re:so... wha?
« Reply #5 on: September 19, 2003, 07:42:35 AM »
Still working on really badly delayed Apocalyptic Quest. Well working and working, I'm not enjoying too much of freetime too, thanks to studies. I intend to put Wanted-message sooner or later for additional spriteartist though. Also working co-artist/programmer on Randy Dykstra's game.

Situation on my case should easy up though within few months as my studies will end and I'll enjoy one month of freetime before my service in Finnish defensive forces begins. Ack ^_^
Apocalyptic Quest [ http://apocalypticquest.cjb.net ] No Mutants Allowed [ http://www.nma-fallout.com ] Batmud [ http://www.bat.org ]

Offline beyond infinity

Re:so... wha?
« Reply #6 on: September 19, 2003, 07:57:29 AM »
... fit neek ...

@sami tervo: poor lad though you are. I Don't envy you for this. But After Army service, life begins ... drink beer be happy :-) And enjoy the free time.
In the harbour they are safe
but this is not
what the ships are built for.
.:OSID:.

Offline TomB

Re:so... wha?
« Reply #7 on: September 21, 2003, 06:35:27 AM »
I've put my game on hold, but I'm gonna work on it today again.

Been working on my site, http://www.gamecenter.tk. It's also gonna hold an AGI-page (but it's not done yet).

Schools slow at the moment :D
Paradox: There is three errers in this sentence.

Offline Oliver

Re:so... wha?
« Reply #8 on: September 23, 2003, 11:21:50 AM »
I'm working on few games.  ::)

I also finished the NEW Extime page (http://www.hot.ee/extime). So the site is done now...so I can finish the games I'm making at the moment ;)
You got it!
The New website of Extime is ready!
http://www.hot.ee/extime
Also, there is a message-board at:
http://www.zone.ee/eostuff/forum/index.php

Offline robingravel

Re:so... wha?
« Reply #9 on: September 23, 2003, 11:40:07 AM »
Hi Oliver

I found this in your site:
Quote
I don't know who is the creator of AGS

It's Chris Jones of course.


Robin Gravel

Offline Oliver

Re:so... wha?
« Reply #10 on: September 23, 2003, 11:41:42 AM »
Oh yeah....I didn't know it at the time I wrote it. But I forgot to look it out. Thanks Robin.
You got it!
The New website of Extime is ready!
http://www.hot.ee/extime
Also, there is a message-board at:
http://www.zone.ee/eostuff/forum/index.php

Joey

  • Guest
Re:so... wha?
« Reply #11 on: September 23, 2003, 02:42:02 PM »
well...i was supposed to have dq2 done WAY before now but I have gotten really lazy. god knows when that will be finished. i am working on a little 2 player agi test game called Medieval Battle. It is a 2 player fighting game with swords and stuff. I just have a lot of bugs that need to be fixed. dont know when that will be done either.

Offline Joel

Re:so... wha?
« Reply #12 on: September 23, 2003, 06:30:26 PM »
I have something of a shifting interests problem, where I sort of switch between more projects than I would ever have time to work on if I were to really focus on all of them. After a month or two of break from it (which occurred after a burst of tremendous progress sort of slowed to nothing), my interest has shifted back to Jen's Quest again.

Jen's Quest development is kind of stalled because I suck at designing puzzles, but that doesn't mean I'm not working on the game. I feel it's important to have a story that's larger than could ever fit in the game itself, because it lends a higher degree of realism to the part of the story that does get into the game (plus it leaves room for sequels, deeper exploration in written form, etc.), so that's primarily what I've been working on.

This October marks the five-year anniversary of the release of the first Jen's Quest demo, if I'm not mistaken. I'm kind of sick of it being incomplete. I think I'm going to make a concentrated effort toward finishing this game. Don't take that as a promise that it's coming next week, or even next month -- it's definitely not coming next week and it is very, very, very, very unlikely to come next month. I'm just saying I really want to settle down to working on this project and not shift to any others until this one is completed.

MagickPoultry

  • Guest
Re:so... wha?
« Reply #13 on: September 23, 2003, 07:10:26 PM »
I haven't posted in a pretty long time, and I haven't worked on my game in about as long.  Like I think I said way back when, I have practically the entire game planned out on paper, and it's just a matter of adding a puzzle here and there and then getting down to the drawing and the programming.  But I got pretty disorganized over the summer after moving home from college.  Now I'm back at college, and I need to find all my papers and get back to work.  Hopefully I can do so in the near future, but my classes are a little more time consuming this semester.  But the important thing is that I haven't given up.

Offline Nick Sonneveld

Re:so... wha?
« Reply #14 on: September 28, 2003, 05:51:57 AM »
ok, this is what i've been working on in the last couple of days.  It's a rewrite of NAGI's game identification and selection code.

The first version probably won't have support for interpreter options but i'm definately planning on it.  I'm trying to make it generic enough so it will run games for Sarien, NAGI or Sierra's interpreter.  I want to make it easier to add new game definitions too.  The huge library in AGIinfo will hopefully be included as well.

When it's finished, it'll be bundled with NAGI and you'll get a nice new version of NAGI to play with.

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI


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