Author Topic: Visual AGI Picture Editor - Final Build 1407  (Read 5866 times)

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Offline Joakim

Visual AGI Picture Editor - Final Build 1407
« on: November 08, 2003, 10:30:57 AM »
I have released version 1.0.1407 of the Visual AGI Picture Editor. It just ROCKS.

Find it here;

http://beta.visualagi.cjb.net

Happy picture creating!

/ Joakim (currently coding Visual AGI View Editor)



Offline robingravel

Re:Visual AGI Picture Editor - Final Build 1407
« Reply #1 on: November 08, 2003, 07:50:03 PM »
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Robin Gravel

Offline Brian Provinciano

Re:Visual AGI Picture Editor - Final Build 1407
« Reply #2 on: November 09, 2003, 02:30:10 AM »
Robin: Check the readme, you must go to windows update and install the .NET framework.

Happy German Idiot

  • Guest
Re:Visual AGI Picture Editor - Final Build 1407
« Reply #3 on: November 11, 2003, 10:01:39 AM »
Vot? .NET-Framework required for an AGI-Editor? That's tough.

Offline Joakim

Re:Visual AGI Picture Editor - Final Build 1407
« Reply #4 on: November 11, 2003, 10:51:14 AM »
Vot? .NET-Framework required for an AGI-Editor? That's tough.

There are plenty of tools for DOS/Win32, you are free to use them. But I will not code in DOS/Win32 anymore, I have moved to .NET. It just makes me much more productive, more done in less code.

Unless I would get paid of course, then I'd be happy to get less done with more code. :)

/ Joakim

Offline Brian Provinciano

Re:Visual AGI Picture Editor - Final Build 1407
« Reply #5 on: November 11, 2003, 05:04:30 PM »
Well I think it's great you are moving to the .NET framework. I will in the next few months, and everyone else will in the next few years. It's the future of Windows development! It's like DirectX. At first it was a hassle to install the "add-on" just to use some games/apps, but now it's built in, and so standard, most people don't even realize it's there.

Offline Joakim

Re:Visual AGI Picture Editor - Final Build 1407
« Reply #6 on: November 11, 2003, 07:33:27 PM »
Well I think it's great you are moving to the .NET framework. I will in the next few months, and everyone else will in the next few years. It's the future of Windows development! It's like DirectX. At first it was a hassle to install the "add-on" just to use some games/apps, but now it's built in, and so standard, most people don't even realize it's there.

Exactly. I'd guess it'll be in SP2 for WinXP, as well as integrated into Longhorn (due 2005/2006). By then, Visual AGI should be complete and no-one should need to struggle with installing .NET framework...

Nevertheless, nice to hear that you are moving to .NET as well! I think it's awesome, a programmer's dream. :)

Offline Brian Provinciano

Re:Visual AGI Picture Editor - Final Build 1407
« Reply #7 on: November 17, 2003, 07:55:08 PM »
I installed .NET today, and it's FANTASTIC! I still have BCB on my PC for SCI Studio and other apps I wrote in it that I still work on, but all my future projects, and non-BCB specific (ie. console) programs are being done in VS.NET. I lost fondness for BCB before, but now that I'm using VS, I realize it's ten times worse :)

VS rocks!

Offline Joakim

Re:Visual AGI Picture Editor - Final Build 1407
« Reply #8 on: November 18, 2003, 04:47:09 AM »
I installed .NET today, and it's FANTASTIC! I still have BCB on my PC for SCI Studio and other apps I wrote in it that I still work on, but all my future projects, and non-BCB specific (ie. console) programs are being done in VS.NET. I lost fondness for BCB before, but now that I'm using VS, I realize it's ten times worse :)

VS rocks!

Cool, that's great to hear! Perhaps we'll have both AGI and SCI tools in fully object oriented, component based, .NET code in a couple of years.. ;)

Offline Robert Eric

Re:Visual AGI Picture Editor - Final Build 1407
« Reply #9 on: November 18, 2003, 03:29:38 PM »
Joakim, are you using C#, J#, C++, or BASIC in .NET for Visual AGI Picture Editor?

Offline Joakim

Re:Visual AGI Picture Editor - Final Build 1407
« Reply #10 on: November 20, 2003, 12:37:37 PM »
Joakim, are you using C#, J#, C++, or BASIC in .NET for Visual AGI Picture Editor?

C# only at the moment. I will probably release the source for the AGI Helper Library later on, if there are other people interested in C# code for decoding, encoding and managing AGI resources. It would be very nice to have all AGI tools use the same library, because an update would benefit many applications at the same time. Also, many people could contribute to it, making it more complete.

Offline Rono

Re:Visual AGI Picture Editor - Final Build 1407
« Reply #11 on: November 21, 2003, 11:04:40 AM »
My advice, stick to C#, there's nothing the other languages can provide further.
Can you tell me shotly what functionallity the AGI Help Lib will provide?

Offline Rono

Re:Visual AGI Picture Editor - Final Build 1407
« Reply #12 on: November 21, 2003, 11:40:55 AM »
Hmm, you know, it's funny hearing you talking about .NET now, because I've been thinking about writing WinAGISE in C# a couple of months ago, but I thought C++(Win32) is more compatible with this community (and because I wanted to publish its code later on)...
But now, seeing your discussion, I'm giving C# (for WinAGISE) another chance...

Offline Joakim

Re:Visual AGI Picture Editor - Final Build 1407
« Reply #13 on: November 21, 2003, 01:15:05 PM »
My advice, stick to C#, there's nothing the other languages can provide further.
Can you tell me shotly what functionallity the AGI Help Lib will provide?

Right now;

* Almost complete (no Pen yet) handling of AGI Picture resources.
* Complete handling of AGI View resources.

For both resources, encoding and decoding to Sierra's binary format, creation of GDI+ bitmaps and methods for manipulation.

It's all object oriented with abstract base classes and inheritation.

Later on, I will add the Sound resource using my code from Visual AGI Sound Editor, and the rest of the AGI resources will follow thereafter. In the end, I'd like it to be a general library for developers to use when creating new AGI tools. There's absolutely no idea in reinventing the wheel all the time...

Offline Joakim

Re:Visual AGI Picture Editor - Final Build 1407
« Reply #14 on: November 21, 2003, 01:15:56 PM »
Hmm, you know, it's funny hearing you talking about .NET now, because I've been thinking about writing WinAGISE in C# a couple of months ago, but I thought C++(Win32) is more compatible with this community (and because I wanted to publish its code later on)...
But now, seeing your discussion, I'm giving C# (for WinAGISE) another chance...

WinAGISE? Please fill me in!


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