Author Topic: Visual AGI Picture Editor - Final Build 1407  (Read 5877 times)

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Kon-Tiki

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Re:Visual AGI Picture Editor - Final Build 1407
« Reply #15 on: November 21, 2003, 03:48:04 PM »
AGISE is a dos application made by Rono to make or edit AGI sounds right in their original format.
WinAGISE's the windows version of it.

Offline Brian Provinciano

Re:Visual AGI Picture Editor - Final Build 1407
« Reply #16 on: November 22, 2003, 12:17:12 PM »
I myself don't really see a need for an AGI lib. For one, there are more than enough random AGI tools out there, far more than enough--very few of which spark more game creation, or are even used, even really good ones like Noptec Vector. Most people who couldn't write an AGI resource loader wouldn't be able to do much with the loaded resources anyways, heh. Secondly, there really isn't much to AGI resources, I know their formats virtually all off the top of my head, and have whipped my own loaders/savers a number of times in mere hours.

What I think was really needed were simply the Sound Editor, Picture Editor, and your other top notch tools. The compiler could be improved, but works very well as it is. The resource handling could be improved, but works fine as well. The picture and sound tools on the other hand had been lacking, and the work you've done to fix that is fantastic! I think the best thing is just to get those two tools to a 100% state.

Offline robingravel

Re:Visual AGI Picture Editor - Final Build 1407
« Reply #17 on: November 22, 2003, 06:12:50 PM »
The perfect programmer's dream: a new agi studio with all the features it needs. Picture (background) editor and sound editor encluded with agi studio.

Robin Gravel


Offline Joakim

Re:Visual AGI Picture Editor - Final Build 1407
« Reply #18 on: November 25, 2003, 09:26:00 AM »
I myself don't really see a need for an AGI lib. For one, there are more than enough random AGI tools out there, far more than enough--very few of which spark more game creation, or are even used, even really good ones like Noptec Vector. Most people who couldn't write an AGI resource loader wouldn't be able to do much with the loaded resources anyways, heh. Secondly, there really isn't much to AGI resources, I know their formats virtually all off the top of my head, and have whipped my own loaders/savers a number of times in mere hours.

There's one thing to just load and save the resources, they should be loaded in a format that is easy to manipulate. Right now the Picture class alone is rather advanced, and took about 20 hours to write and debug. Nevertheless, I already have all the AGI resource management separated from Visual AGI as a dll-file, and will release the library source when I release the final of Visual AGI. It's good as a .NET reference anyhow!

Quote
What I think was really needed were simply the Sound Editor, Picture Editor, and your other top notch tools. The compiler could be improved, but works very well as it is. The resource handling could be improved, but works fine as well. The picture and sound tools on the other hand had been lacking, and the work you've done to fix that is fantastic! I think the best thing is just to get those two tools to a 100% state.

Yes, I'm working on it. ;)

Thanks for the feedback!

Offline Joakim

Re:Visual AGI Picture Editor - Final Build 1407
« Reply #19 on: November 25, 2003, 09:30:50 AM »
The perfect programmer's dream: a new agi studio with all the features it needs. Picture (background) editor and sound editor encluded with agi studio.

Nah, the perfect dream is to complete Visual AGI.  ;D



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