Author Topic: To program or not to program?  (Read 204 times)

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  • Guest
To program or not to program?
« on: May 28, 2004, 07:50:02 AM »
So I've just done all the backwork on a new adventure game. I have sketches, a plot written, puzzles, everything that I need.
My question to the community is this:
Do I start making my adventure game now, or do I wait for SCI32 to come out?
I'm drawn because I really would like the higher quality backgrounds. I have no desire to use AGS (except the graphics).
Are there items that you would recommend that I start regardless? Let me know what you think.


Offline Eigen

Re:To program or not to program?
« Reply #1 on: May 28, 2004, 08:36:19 AM »
Since the code is pretty much the same in SCI32, I'd reccomend to start learning the scripting. Make a small test game for example.

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Offline Doan Sephim

Re:To program or not to program?
« Reply #2 on: May 28, 2004, 10:06:39 AM »
you could start it using the current version and then when the next studio is released use the first one as a kind of feedback test. it would allow you to get feedback from people on what works and doesnt work, teach you the scripting language which would make it a ton easier to jump in again, and also you wouldn't have to wait.
eigen's suggestion is a good one too if you didn't want to "remake" the game later...just start on some other test game.


  • Guest
Re:To program or not to program?
« Reply #3 on: May 28, 2004, 10:39:40 AM »
I've already done a few relatively small projects with the engine. I just don't feel like wasting my time.
If the FarCry SDK comes out in June then I may find myself doing that first...

Offline FastaKilla

Re:To program or not to program?
« Reply #4 on: May 29, 2004, 01:02:55 AM »
You could finish my game if you want, expand on it, or change it completely (Bluntman & Chronic).  I'm pretty busy, even now in the summer, so I might not ever have enough free time again to work on it or another game.  Check it out, it is open source.
I don't have a homepage, but I have this

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