Author Topic: VG:QotD freeze in classic interpreter?!  (Read 3510 times)

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Offline Andrew_Baker

VG:QotD freeze in classic interpreter?!
« on: June 04, 2004, 10:42:35 PM »
I recently received an e-mail from someone playing Voodoo Girl that I think was using the classic interpreter.  She claims that in the Dream World swimming level that when she tried to enter the small caves to the far top-left and far top-right that the game froze up on her and she had to exit the interpreter.

This is a very serious bug, so I was wondering if someone else had the same problem in this location or any others.

I'm pretty sure I know the reason, but if I'm going to make an update, I want to know A) as much about this problem as I can before I start hacking away at old resources and B) if there are any other areas in the game that need fixed.

Thank you


I hope you realize that one day I will devour the Earth.

Offline StrangeQuark

Re:VG:QotD freeze in classic interpreter?!
« Reply #1 on: June 05, 2004, 01:25:46 AM »
I had the same problem, at the same location, using NAGI. It kept me from completing the game :(

Another thing that should be fixed is, hm.. I don't remember it too well anymore, but you can stay a zombie long after you shouldn't be one anymore. This has strange consequences, like, when you go up to the dream world, you'll be VG for a sec, going up the rainbow, and afterwards, you're the zombie again.

Offline StrangeQuark

Re:VG:QotD freeze in classic interpreter?!
« Reply #2 on: June 05, 2004, 01:32:44 AM »
Just try to swim up two screens from here.

And sorry, I lied. It appears I was using the original interpreter. I hope that's a relief.

(Delete the .txt extension)
« Last Edit: June 05, 2004, 01:33:16 AM by StrangeQuark »


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