Hey guys,
After loads of messing around with sounds cards on real hardware, I've got a few questions regarding the DRV files.
When using sndblast.drv with a SoundBlaster 2.0 installed on IO: 240 IRQ: 5, DMA:1 the game lockups at start up. Does it need to use IO:220 or IRQ:7 to work with the sndblast.drv ? If so is there a way to configure it to use the non-standard addresses?
When using mt32blast.drv with a SoundBlaster Pro and a Roland MT32: I'm using a 8khz sound effect for a door to open (As per MusicallyInspired's post. When the sound effect plays it interrupts the MT32 music. Is there a way to have the sound effect play whilst the music is playing without interrupting?
When using the FB01(fixed).DRV with my Yamaha FB01 connected to my Roland MPU-401 via midi the music plays very slow and brings the game to a complete slow down. This also happens on LSL3 Vanilla, when using this DRV file for music. Any ideas why its not playing the music at normal speed?
Regards,
Thanks,