Author Topic: New NAGI fork and NAGI Font Editor  (Read 56 times)

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Offline AGKorson

New NAGI fork and NAGI Font Editor
« on: Yesterday at 01:42:34 PM »
While tweaking the integration of NAGI as an available platform for running games from within WinAGI, I ended up forking Nick's NAGI repo and making a few mods. This new fork of NAGI can now display all 256 character glyphs (meaning extended characters will now show up correctly). It also adds a palette section to the nagi.ini file, allowing you to easily support custom color palettes. A few other improvement/enhancements are also included.

https://github.com/AGKorson/nagi

In order to actually see all characters, the NAGI font files need to be updated. My fork includes a set of fonts that expand the original NAGI fonts, and it also includes a set that exactly mimics the original MSDOS character glyphs, giving a nice retro feel to NAGI instead of its original smoothed font style.

I wrote a simple tool that can easily create and edit NAGI font files. You can find it here:

https://github.com/AGKorson/NAGI-Font-Editor



Offline Collector

Re: New NAGI fork and NAGI Font Editor
« Reply #1 on: Yesterday at 04:51:53 PM »
Interesting. Does the Windows close button now work?
KQII Remake Pic

Offline AGKorson

Re: New NAGI fork and NAGI Font Editor
« Reply #2 on: Yesterday at 05:41:54 PM »
Yes. In Nick's 2.0.7 update he added that but it showed the AGI quit message.  I changed it to just quit without asking.

Offline Collector

Re: New NAGI fork and NAGI Font Editor
« Reply #3 on: Yesterday at 06:42:16 PM »
Yeah, I just saw that on you GItHub page after I asked. I always found it annoying. Will you have a binary available? I need to wait until I move my new system over to Win11 to install the newer dotNet runtimes.

By the way, AGILE started as a way to play games being developed in VisualAGI using an updated AGI library from that project.The intent was to keep it all in C#.
KQII Remake Pic


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