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Messages - DaLeroy

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1
Mega Tokyo SCI Archive / Re:Complete Newbie Graphics Question
« on: July 02, 2003, 06:50:55 PM »
Hi, I just learned about the program, and I must say I'm quite interested, but...

1) Does it support more than 256 colors?
2a) Will I be able to import music (for background)?
2b) If yes, in what format?
3a) Will I be able to import sound (voice-acting, sound-effects)?
3b) If so in what format?

(Basically I'm looking for Monkey Island 3 quality in graphics and sound)

4) If it doesn't meet these expectations, does anyone know where I can find a program that does?

Hi

I can answer some questions :)

1) Currently SCI Studio ONLY supports 16 colours, at 320 x 200.  Eventually the VGA version will be released, which will support 256 colours.

You won't get Monkey Island 3 quality graphics from SCI Studio.  Adventure Game Studio *might* have the features you want.  www.agsforums.com

Cheers

Leon

2
Mega Tokyo SCI Archive / Re:My Game keeps crashing!!!!
« on: July 01, 2003, 06:39:35 PM »
You need to recompile all the scripts if you change the vocab as they use it too. If it's rearranged or anything, then the uncompiled scripts' said commands will be pointing to different words.

Fixed it!!! :)

I recompiled all scripts...and fixed up my code.  I had some brackets  missing in some of my if statements and also used Said("blah") instead of Said('blah') in some places  ::)  All good now!!  Thanks guys!

3
Mega Tokyo SCI Archive / My Game keeps crashing!!!!
« on: July 01, 2003, 04:18:46 AM »
Hi guys

I'm creating a game in SCI Studio and it's doing weird things.  I've added a number of custom words to the vocab.000 file.  One of these is 'potion', set as a noun.  If I set up the follow if statement

(if(Said('use/potion'))
Print("It works")
)

The program returns an error message 'Bad Said Spec' and a list of heaps of numbers.  I press enter, and the next message is 'Oops, you tried something we didn't expect'  and the program quits.  

If I type look in the program, it sometimes does the same thing. However, on other rooms, I have setup lots of Said statements and they all work fine.  

I created a new game, added the 'potion' word to the vocab and used the same Said command, and it worked fine.  I then extracted that vocab file and inserted it into my game, but the same error message happens.  

Any idea what the heck is going on here?  

*UPDATE*  Once it's crashed once, it seems to crash no matter what I type in (after I've loaded it up again).  It happens on multiple computers to.  It doesn't make a difference if the Said statment is in the main or a seperate room file.

4
Mega Tokyo SCI Archive / Re:Some more questions
« on: June 19, 2003, 10:13:52 PM »
Why use a seperate room? I've been dabbling around a bit with a Window-based status screen a long time ago.
Just make sure the window fills the screen.

That's what I'll be doing.  Game is coming along nicely...0% Graphics, but lots of code :)

Thanks for all the help guys!

5
Mega Tokyo SCI Archive / Re:Some more questions
« on: June 17, 2003, 06:49:39 PM »
Awesome!!!!!!!!

Thank you VERY much for all your help Eigen!!  ;D

To go to another room use:

(send gRoom: newRoom(Number))


-Eigen

6
Mega Tokyo SCI Archive / Re:Some more questions
« on: June 17, 2003, 07:43:11 AM »
Thank you very much for that.  

Do you know if there is a command to switch to a room whenever you want to? (rather than having to walk off the edge of the screen or via a door control?)  

I would reccoment putting the Stats into the Menubar. Just make a new room for that.
About the printing variable:
FormatPrint("You have %d gold coins." variable)



-Eigen

7
Mega Tokyo SCI Archive / Some more questions
« on: June 17, 2003, 03:46:25 AM »
Hi guys (again).

I seem to be asking lots of questions here....Hope you don't mind entertaining me... :)

I'm creating an RPG game of sorts (think Hero's Quest) and need to be able to flick to a Stats screen when the user presses Control-S for example (much like in Hero's Quest).  Is there any easy way to do this?  Would  it be possible to make a seperate 'stat' room, which then displays all this information?  How would I call this room up?  Is there is a command that can switch to any room? (sort of like the entranceTo  command with doors?)  Or is there any other way to do this?

Also, is there anyway to send variables to the Print command?  (eg Print("You have 'variable' gold coins") and if variable = 10 display "You have 10 gold coins")  I can only seem to send variables to the screen using the Display function.

Thanking you very much for your time.

Leon

8
Mega Tokyo SCI Archive / Re:[Observation] Said function
« on: June 17, 2003, 01:46:23 AM »
Some additional info/problem...

I also cannot get (if(Said('ask/about/dagger')) to work.  It doesn't understand this.  

Eigen: Does it work if you put

(if(Said('look>'))
(if(Said('/in/car'))
Print("You see a pair of keys in there.")
(if(Said('/car'))
Print("It's a car.")
)


9
Mega Tokyo SCI Archive / Re:How to capture Ego's X/Y into a variable?
« on: June 17, 2003, 01:02:51 AM »
Thanks for that! Works fine...now to sort my dodgy code out :)

10
Mega Tokyo SCI Archive / How to capture Ego's X/Y into a variable?
« on: June 16, 2003, 11:06:25 PM »
Hi guys

I'm trying to capture Ego's X or Y position into a variable, so that when I switch rooms, I can position him at his old X or Y position.  I tried:

(= OldY Ego:y) but that doesn't work  :P (OldY being my variable)

Anyone know what the correct code is?

Thanks

Leon

11
Mega Tokyo SCI Archive / Re:[Observation] Said function
« on: June 15, 2003, 10:04:05 PM »
Hi

I've also noticed the EXACT same thing as you.  Was wondering why this doesn't work.

Any ideas Brian?

Leon

Has anyone determined why some of these things in my previous post do not work?

I ask because I am writing a new SCI tutorial and it is hard to explain why some things simply do not work. None of this is really covered, hence the new tutorial. I am most curious why the following does not work:

(if (Said('look/at/me'))
   Print ("You look sort of pixellated.")
)

I am curious about that particularly since the tutorial has an example almost exactly like this, the only difference being that it says (Said('look/at/tree').

By the way, I know there are different ways to get "look at me" to work, but according to the Help file and to the tutorial the above way should work. Since it does not, at least for me, I am curious what I am doing wrong or what I am missing.

12
Mega Tokyo SCI Archive / Re:Cannot compile a second Room script
« on: June 15, 2003, 06:03:48 PM »
Thanks Brian.  It's working now!  ;D

Your help is much appreciated!!!

Execute the script editor by double clicking on a script in the explorer then create the new script (room 2), rather than clicking on the "Script" editor icon on the main toolbar then creating the new script.

SS 3.00-3.01 treats the Script editor executed by clicking on the "Script" editor icon on the main toolbar as a stand alone editor for lose files, where as the Script Editor executed from within the explorer is an editor for the game's scripts.


13
Mega Tokyo SCI Archive / Cannot compile a second Room script
« on: June 14, 2003, 08:29:19 PM »
Hi guys

I've just stumbled upon this EXCELLENT program and have been playing around with it.  I have come upon one small problem however.  I cannot compile my second room script.  If I follow the instructions in the tutorial, I get this error message when I try to compile rm003.sc.

"[Error]: Unable to open vocab.000 for reading!"

And it fails to compile.  Any idea why this is?  

Thanking you very much in advance

Leon

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