Author Topic: SCI Companion V3 - alpha build notes/bugs/feature requests  (Read 757779 times)

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Offline lskovlun

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #1065 on: January 17, 2026, 05:43:16 AM »
I thought the source code of SV was lost and unrecoverable?

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #1066 on: January 17, 2026, 05:53:52 AM »
I thought the source code of SV was lost and unrecoverable?
True enough. But who was talking about SV?

Offline doomlazer

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #1067 on: January 17, 2026, 12:57:46 PM »
Can't quite imagine how it'd be an issue but it's reasonable and doable.

If there are a games worth of compile errors to work through, I compile all, and to click on the next error I often have to scroll through a bunch of warnings. Commenting out unused instances can lead to... other issues I don't want to talk about (shakes fist at LB2)

The relevant checkbox has been added to the Preferences dialog box that defaults to "true". Barring unforeseen consequences this feature should be available in the next nightly build.

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« Last Edit: January 17, 2026, 01:01:27 PM by doomlazer »

Offline doomlazer

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #1068 on: January 17, 2026, 01:14:01 PM »
Adding support for SCI2.1 KString, KArry, & KList is likely a much bigger ask that probably isn't doable, but I might as well put it out there. Also I think there is a SinMult/TimesSin and CosMult/TimesCos thing.

Edit: well, turns out I'm not completely clear what's up with the whole KString thing, so I withdraw the request. ty
« Last Edit: January 18, 2026, 03:18:36 PM by doomlazer »

Offline Cloudee1

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #1069 on: January 26, 2026, 08:26:22 AM »
Actually, now that I have been playing around a lot more, I know a feature that would be nice to have.
 
In the picture editor, where you toggle ego or other views. It would be nice, if there where a way to set the 4 scaler values (front Y, Front Scale, back Y, back Scale),  so that when you drug the view around the picture editor, it would scale appropriately.

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Offline lskovlun

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #1070 on: January 27, 2026, 01:53:55 AM »
This exists in SCI32 (where lines are first class objects, so it's easier to do) as an in-game debug feature. Unfortunately not in earlier versions.


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