Author Topic: Christmas card  (Read 8835 times)

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Offline Kawa

Christmas card
« on: December 08, 2015, 10:21:17 AM »
I am sorely tempted to make a 2015 Christmas Card demo. Specifically, the Carol of the Burger King, with either a nicely redrawn SQ3 Monolith employee singing it (in subtitles only of course holy shit) or a slightly altered JONES Monolith employee doing the same. I'm partial towards the latter since the screen layout would have plenty space for greetings, it wouldn't look too much like the original video, and it would minimize the amount of graphical effort -- just make it snow on the game board, string some lights...

Then, of course, one would take a Carol of the Bells midi and drop in cue points for the lyrics.




Offline Kawa

Re: Christmas card
« Reply #1 on: December 08, 2015, 01:54:40 PM »
Y'know what?

Fuck it. Merry christmas, you guys.

Offline troflip

Re: Christmas card
« Reply #2 on: December 08, 2015, 02:09:43 PM »
Hahaha, nice :-)

Did you make it using Sierra syntax??
Check out my website: http://icefallgames.com
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Offline Kawa

Re: Christmas card
« Reply #3 on: December 08, 2015, 02:29:46 PM »
Imagine me for a moment dressed up not unlike Rorschach, sitting on the edge of a tall building's roof, and you're standing there on the street below, asking me that question.

And I whisper... "No."

Then drop a snowball on you and miss because I've got crap aim like that.

Offline Collector

Re: Christmas card
« Reply #4 on: December 08, 2015, 03:17:04 PM »
Nice.

Why not just include the missing required files? They are only a few KB. I have learned that people tend to not like programs that download things, even if asked. It also is more likely to trigger false positives from AVs.

On another note I need to start adding these new demos to the Wiki and make entries for them. Phil, I have lost track of that demo you made earlier. Do you have a link?
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Offline troflip

Re: Christmas card
« Reply #5 on: December 08, 2015, 03:25:28 PM »
Nice.

Why not just include the missing required files? They are only a few KB. I have learned that people tend to not like programs that download things, even if asked. It also is more likely to trigger false positives from AVs.

On another note I need to start adding these new demos to the Wiki and make entries for them. Phil, I have lost track of that demo you made earlier. Do you have a link?

I posted a link to an unfinished version of it a while back. I haven't posted a link to a finished version yet... soon

Check out my website: http://icefallgames.com
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Offline Collector

Re: Christmas card
« Reply #6 on: December 08, 2015, 04:04:29 PM »
Look forward to it. Have you or will you port it to Sierra script?
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Offline troflip

Re: Christmas card
« Reply #7 on: December 08, 2015, 04:48:42 PM »
Yup. No sense in doing anything in Studio script anymore.
Check out my website: http://icefallgames.com
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Offline Collector

Re: Christmas card
« Reply #8 on: December 08, 2015, 04:50:28 PM »
SCI0 as well?
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Offline troflip

Re: Christmas card
« Reply #9 on: December 08, 2015, 04:54:55 PM »
Sure, SCI0 as well. Unless you need it to be compatible with SCI Studio.
Check out my website: http://icefallgames.com
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Offline Collector

Re: Christmas card
« Reply #10 on: December 08, 2015, 04:59:30 PM »
I don't see much point in worrying too much about Studio compatibility, especially if there a a conversion function, even if it would need manual tweaking.
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Offline troflip

Re: Christmas card
« Reply #11 on: December 08, 2015, 05:04:35 PM »
It would be great if people could help with testing, by trying to convert some of their SCI0 games, and seeing if they still compile and run properly, etc...
Check out my website: http://icefallgames.com
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Offline MusicallyInspired

Re: Christmas card
« Reply #12 on: December 08, 2015, 05:38:43 PM »
I'll give KQ2SCI a shot.
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Offline Collector

Re: Christmas card
« Reply #13 on: December 08, 2015, 05:55:30 PM »
It took me a while to find where to convert the scripts. I just tried with Cloudee's Aquarius. It compiles without error, but on launch it gives the generic error 'You tried something we didn't think of.' I guess the next step would be to see if it loads in ScummVM to use the debugger.
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Offline troflip

Re: Christmas card
« Reply #14 on: December 08, 2015, 06:02:50 PM »
Collector, can you zip up the resulting compile and send it to me? I tried converting aquarius and recompiling and it works fine. So something must be different on your machine.
Check out my website: http://icefallgames.com
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