Thanks!
You're probably right.
It is also turned out to be not very interesting...

I found some kind of a debug check for enabling a shortcut in room 210:
(and (== gTheRegister 100) (FileIO fiEXISTS {g}))
(proc0_4 132)
(proc0_6 219)
(proc0_4 96)
(proc0_4 217)
(= global193 3)
(= gTheRegister 230)
These procs clear and set various room specific flags.
The condition is that gTheRegister (which stores the previous room #) equals 100, and the there exists a file named "g".
I recreated these conditions in scummvm and it turned out to set the room's state such that the Hardy brothers quit their frisby game, and read a book instead.
The prevRoom == 100 condition was never natively set by the game, until I triggered the script debugger (by
extracting 800.SCR). In this case, the game starts with an option to teleport, and if you teleport to room 210 directly, prevRoom is indeed 100.
So to summarize:
when both "g" and "800.SCR" files are present, you can teleport to room 210 and be in a more advanced state for debugging purposes.
*yawn*
