If you mean the ego goes through the hut, and has trouble walking around it, then it seems to be a problem with the game.
(Also apologies to MusicallyInspired for undithering KQ2 by default

)
Also, right now I have things very strict because I'm trying to catch bugs. I found a few in KQ2:
- the pause before the title screen starts animating in DOSBox is caused by placing the ego off-screen (at y = 1111, presumably to hide it). The template game code searches around for a place to actually put the ego on screen (in findPosn), and it takes a while before it does. This exposed a bug in my CosMult and SinMult kernel functions, so thank you for this. (the paused isn't so noticeable in my "engine", but DOSBox works more slowly).
- beachRegionScript does a setCycle(CT) - but the CT cycle needs more parameters than that. Causes my "engine" to crash when the ego enters the water.