Author Topic: SCI 1.1 - Alternate Palette for Rooms - Grayscale  (Read 2136 times)

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Offline gumby

SCI 1.1 - Alternate Palette for Rooms - Grayscale
« on: August 19, 2021, 09:13:07 PM »
I have a need to create an alternate grayscale palette for all room pics for Zork (100+).  Similar to day/night scenes I've seen done in SCI0, I'm guessing there have been similar scenes in later Sierra games.  I could create 2x the number of pic resources, but it seems like using an alternate palette for existing pics would be appropriate. I'm thinking of taking each existing palette and converting it to grayscale in a non-manual way?

Any suggestions how best to accomplish what I'm trying to do?


In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline gumby

Re: SCI 1.1 - Alternate Palette for Rooms - Grayscale
« Reply #1 on: August 20, 2021, 09:08:11 AM »
Reading through the documentation (under VGA Palette Editor) I figured out the easiest way to do this.  Open a pic and use the 'Adjust' functionality on the existing palette, save that palette off and utilize it when needed.

Lowering the saturation down to the min does what I'm looking for.
« Last Edit: August 21, 2021, 08:28:56 AM by gumby »
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline MusicallyInspired

Re: SCI 1.1 - Alternate Palette for Rooms - Grayscale
« Reply #2 on: August 20, 2021, 09:52:27 PM »
Yeah, that's what I would have said to do.
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