Author Topic: What's a good interpreter for winNT?  (Read 3420 times)

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R Singh

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What's a good interpreter for winNT?
« on: January 10, 2002, 12:52:30 PM »
I made a game based on scarcity for my econ class. I went up to present and the game didn't work! I was kinda mad. What's a interpreter for winNT?
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »



Offline Chris Cromer

Re: What's a good interpreter for winNT?
« Reply #1 on: January 10, 2002, 01:40:09 PM »
Only three interpreters that I know of work for win. NAGI, Sarien, and AGIL. I would recomend either NAGI or Sarien both can be found on my web site. AGIL of course is just now beginning to support windows and has a few bugs so I would not try it until the arrow keys are fixed.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline RaDIaT1oN

Re: What's a good interpreter for winNT?
« Reply #2 on: January 10, 2002, 10:01:15 PM »
Excuse me: AGIL is only just beginning to exist.  The project is like just over a month old.  I think it's working damn well so far.

It has come to my attention that the cursor keys actually do work on some systems, but not on all.  I really don't understant SDL's key handling API. I would think it was broken, but some programs actually do work.

Do the keypad cursor keys work?  They do on all systems I have tried.  I will add some translation code in the next release (soon) that will translate the cursor block to the keypad. (Unless I figure out how SDL is supposed to work.)

The next release also has item selection in the inventory screen and Multi-slot saved games!
(And some bug fixes)

« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline df

Re: What's a good interpreter for winNT?
« Reply #3 on: January 10, 2002, 10:36:44 PM »
I think AGIL is going along nicely! keep up the work.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Chris Cromer

Re: What's a good interpreter for winNT?
« Reply #4 on: January 10, 2002, 11:45:55 PM »
I ment no disrespect I like AGIL but it's bugs in windows make it not a good choice for what he wants. Did not mean to offend you about that. Can't wait to see the next release of AGIL.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline RaDIaT1oN

Re: What's a good interpreter for winNT?
« Reply #5 on: January 11, 2002, 02:10:18 AM »
Thanks for the nice comments.

The next release of AGIL is practically ready, just need to fix that keyboard stuff.  This is a problem, because it works on the only 'doze box I have access to (Windoze95 on Pentium133, my old box, also has no sound).
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »

Offline Chris Cromer

Re: What's a good interpreter for winNT?
« Reply #6 on: January 11, 2002, 09:19:13 AM »
I can do testing of AGIL on windows98 with Intel Celeron 433MHz processor with sound.
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline Zero

Re: What's a good interpreter for winNT?
« Reply #7 on: January 12, 2002, 11:54:03 AM »
Cool.
« Last Edit: December 31, 1969, 07:00:00 PM by 1018072800 »
Zero has just programmed a post please read.


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