Hello,
A little bit about me, I am new to posting to these forums but I have lurked randomly for awhile and have always been interested in working on my own game and game engine, to be fair the engine side has always intrigued me the most. I have decided now that I have a little knowledge under my belt to attempt to fix one of the most promising SCI tools: SCI Studio VGA.
Now keep in mind that it may be beyond me or beyond help. At the least I hope to have it in SVN Repository so others can check it out and submit patches more easily then the current way. Which is tracking down the source and building a custom build environment in Borland where not everything in the project files is linked and proper. I was hoping this part had been documented or already done, I have searched many forums and the internet in both Google Cache and The Way Back Machine and have turned up nothing so that is the main reason I am doing this.
So that is that! If anyone has any suggestions or has worked on the source or is further along then me please let me know, it may save me a lot of time if I can play catch up that way.
Goals:
- Get it to compile in its original compile environment.
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- Fix some of the main crash issues.
- Familiarize myself with VCL and Borland Libraries.
- Upload this to an SVN Repo.
[/s] It is on Sourceforge.
- Update it to newer SynEdit libraries.
- Port it to Visual Studio where I am more confident.
[/s] Needs a rewrite.
- Possibly fix the Scripting Engine.
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Current Status:
- I have it compiled under Borland BCB.
- Fixed some minor linking and build errors.
Current Issues:
- I do not have a SCI Game to test with currently.
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- I need to learn more of the workings of the SCI engine.
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Pipe Dreams:
- Networking Support. Working INN would be the first step.
So does the strike-through command not work on these forums?[/list]