Then after you assign it, you have to build little if statements that tell what is pressed, and what to do if they are pressed. It won't be automatially I press 6 so it goes right, you will have to program and tell the interpreter what to do if they press 6.
Yes I know, that's not my problem...
I was just wondering,...
Program the game so that ego 2 will go right when you press 6.
Than program the game so that ego 1 will go up when you press up.
But than if you press 6 and up together, will ego 1 move up and ego 2 go right or will the game do nothing because you press up-6 instead of up and 6...
I don't know how I can explain me better...
Or maybe:
Compare with ctrl-z in agi games... when you press those keys the game will end because you pressed ctrl and z together... The interpreter thinks as if it's one key... You had to set ctrl-z...
But how can you possibly set every possible key-combination...
I know there are games with more than one player, but I don't think they are written in AGI, so...